fix: speed effects stack multiplicatively

This commit is contained in:
2026-05-14 01:05:31 +02:00
parent feed4da28c
commit d4dc30bd7a
3 changed files with 28 additions and 2 deletions

View File

@@ -1,5 +1,6 @@
using NUnit.Framework;
using Core.Domain.Status;
using Core.Domain.Status.Effects;
namespace DecayGrid.Tests
{
@@ -14,5 +15,30 @@ namespace DecayGrid.Tests
Assert.AreEqual(1f, caps.SpeedMultiplier, 0.001f);
Assert.IsFalse(caps.CanHover);
}
[Test]
public void SpeedBoostAlone_AppliesMultiplier()
{
var sm = new StatusManager();
sm.AddEffect(new SpeedBoostEffect(10f, 1.5f));
Assert.AreEqual(1.5f, sm.CurrentCapabilities.SpeedMultiplier, 0.001f);
}
[Test]
public void LightFootedAlone_AppliesMultiplier()
{
var sm = new StatusManager();
sm.AddEffect(new LightFootedEffect(10f));
Assert.AreEqual(1.2f, sm.CurrentCapabilities.SpeedMultiplier, 0.001f);
}
[Test]
public void TwoSpeedEffectsStack_Multiplicatively()
{
var sm = new StatusManager();
sm.AddEffect(new LightFootedEffect(10f)); // *1.2
sm.AddEffect(new SpeedBoostEffect(10f, 1.5f)); // *1.5
Assert.AreEqual(1.8f, sm.CurrentCapabilities.SpeedMultiplier, 0.001f); // 1.0 * 1.2 * 1.5
}
}
}