Add RumbleManager for enhanced player feedback and integrate with existing systems
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@@ -607,6 +607,7 @@ GameObject:
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- component: {fileID: 453022421}
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- component: {fileID: 453022420}
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- component: {fileID: 453022422}
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- component: {fileID: 453022423}
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m_Layer: 0
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m_Name: Game
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m_TagString: Untagged
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@@ -631,6 +632,7 @@ MonoBehaviour:
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playerPrefab: {fileID: 2609731564308181199, guid: 6092ad6a2e82606a8a571057922b379c, type: 3}
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deathPlanePrefab: {fileID: 6985639713120889316, guid: b25f4148dc4e46617b9f0cb6403de754, type: 3}
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soundManager: {fileID: 1341134052}
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rumbleManager: {fileID: 453022423}
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cameraController: {fileID: 1265730430}
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npcPrefab: {fileID: 6083523108754401876, guid: 4b3d84858334857368bde30df360ae3e, type: 3}
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hunterNpcPrefab: {fileID: 4496988857626767934, guid: ab4e193839fef9a2189f27360914c044, type: 3}
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@@ -679,6 +681,18 @@ MonoBehaviour:
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floorHeightDistance: 15
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decayTime: 0.5
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fallingTime: 2
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--- !u!114 &453022423
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 453022419}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a6eb2e3678564ac1b40c68e722a6469f, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Infrastructure.Unity.RumbleManager
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--- !u!1 &832575517
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GameObject:
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m_ObjectHideFlags: 0
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