Add RumbleManager for enhanced player feedback and integrate with existing systems
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@@ -16,6 +16,7 @@ namespace Infrastructure.Unity
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[SerializeField] private PlayerController playerPrefab;
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[SerializeField] private DeathPlaneAdapter deathPlanePrefab;
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[SerializeField] private SoundManager soundManager;
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[SerializeField] private RumbleManager rumbleManager;
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[SerializeField] private CameraController cameraController;
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[SerializeField] private NpcController npcPrefab;
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[SerializeField] private HunterNpcController hunterNpcPrefab;
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@@ -65,7 +66,7 @@ namespace Infrastructure.Unity
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// Set Theme based on High Score
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ThemeManager.CurrentTheme = ThemeManager.GetTheme(_gameSession.HighScore);
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if (levelGenerator) levelGenerator.Generate(soundManager, _allTiles, _tileViews, cameraController);
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if (levelGenerator) levelGenerator.Generate(soundManager, _allTiles, _tileViews, cameraController, rumbleManager);
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SpawnDeathPlane();
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SpawnPlayer();
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@@ -275,6 +276,9 @@ namespace Infrastructure.Unity
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instance.OnCollected += (t) =>
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{
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cameraController?.Shake(0.2f, 0.15f);
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rumbleManager?.PulseMedium();
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if (t == PowerUpType.TimeSlow)
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{
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_gameSession.ActivateTimeSlow(10f);
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