Add RumbleManager for enhanced player feedback and integrate with existing systems

This commit is contained in:
2025-12-13 00:19:09 +01:00
parent 6c15935b02
commit eb1a1b224a
8 changed files with 81 additions and 12 deletions

View File

@@ -27,19 +27,17 @@ namespace Infrastructure.Unity
private TilePool _tilePool;
public void Generate(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera)
public void Generate(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble)
{
_tilePool = new TilePool(tilePrefab, transform);
GenerateFloor(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, allTiles, tileViews, camera);
GenerateFloor(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, allTiles, tileViews, camera);
GenerateFloor(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, allTiles, tileViews, camera);
GenerateFloor(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, allTiles, tileViews, camera, rumble);
GenerateFloor(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, allTiles, tileViews, camera, rumble);
GenerateFloor(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, allTiles, tileViews, camera, rumble);
}
private void GenerateFloor(int floorIndex, List<Vector2Int> coordinates, SoundManager soundManager,
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera)
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble)
{
var yOffset = -(floorIndex * floorHeightDistance);
var xOffset = gridSizeX / 2f;
@@ -48,7 +46,7 @@ namespace Infrastructure.Unity
foreach (var coord in coordinates)
{
var pos = new Vector3(coord.x - xOffset, yOffset, coord.y - zOffset);
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, allTiles, tileViews, camera);
CreateTile(pos, $"{floorIndex}_{coord.x}_{coord.y}", floorIndex, soundManager, allTiles, tileViews, camera, rumble);
}
if (floorIndex > 0 && jumpPadPrefab)
@@ -80,11 +78,20 @@ namespace Infrastructure.Unity
telA.Initialize(telB.transform);
telB.Initialize(telA.transform);
System.Action onTeleport = () =>
{
camera?.Shake(0.2f, 0.2f);
rumble?.PulseMedium();
};
telA.OnTeleport += onTeleport;
telB.OnTeleport += onTeleport;
}
}
private void CreateTile(Vector3 position, string id, int floorIndex, SoundManager soundManager,
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera)
List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble)
{
var go = _tilePool.Get();
go.transform.position = position;
@@ -111,6 +118,7 @@ namespace Infrastructure.Unity
if (t.Type == TileType.Fragile)
{
camera?.Shake(0.1f, 0.05f);
rumble?.PulseLight();
}
if (tileBreakVfxPrefab)