Add NPC and Power-Up features with associated prefabs and effects
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@@ -12,14 +12,14 @@ namespace Infrastructure.Unity
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[Header("Sound Effects")]
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[SerializeField] private AudioClip startClip;
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[SerializeField] private AudioClip scoreClip;
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[SerializeField] private AudioClip gameOverClip;
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[SerializeField] private AudioClip tileWarningClip;
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[SerializeField] private AudioClip tileBreakClip;
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[SerializeField] private AudioClip npcSpawnClip;
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[Self] [SerializeField] private AudioSource musicSource;
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[Self] [SerializeField] private AudioSource sfxSource;
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[SerializeField] private AudioSource musicSource;
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[SerializeField] private AudioSource sfxSource;
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private void Awake()
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{
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@@ -43,6 +43,8 @@ namespace Infrastructure.Unity
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public void PlayGameStart() => PlaySfx(startClip);
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public void PlayScore() => PlaySfx(scoreClip);
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public void PlayGameOver() => PlaySfx(gameOverClip);
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public void PlayNpcSpawn() => PlaySfx(npcSpawnClip);
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public void PlayTileBreak(Vector3 position)
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{
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