refactor: LevelDefinition ScriptableObject drives floor count and geometry

This commit is contained in:
2026-05-14 01:17:30 +02:00
parent 67df6bf6d6
commit f507707251
3 changed files with 71 additions and 20 deletions

View File

@@ -70,7 +70,7 @@ namespace Infrastructure.Unity
// Set Theme based on High Score
ThemeManager.CurrentTheme = ThemeManager.GetTheme(_gameSession.HighScore);
var floorsCount = levelGenerator ? levelGenerator.FloorsCount : 1;
var floorsCount = levelGenerator ? levelGenerator.Definition.FloorCount : 1;
if (levelGenerator)
{
@@ -133,8 +133,8 @@ namespace Infrastructure.Unity
// Note: Generator uses negative offsets: 0, -15, -30.
// So Floor 0 is at Y=0. Floor 1 is at Y=-15.
var heightDist = levelGenerator.FloorHeightDistance;
var maxFloors = levelGenerator.FloorsCount;
var heightDist = levelGenerator.Definition.FloorHeightDistance;
var maxFloors = levelGenerator.Definition.FloorCount;
var rawFloor = Mathf.RoundToInt(-playerY / heightDist);
_currentPlayerFloorIndex = Mathf.Clamp(rawFloor, 0, maxFloors - 1);
@@ -250,10 +250,11 @@ namespace Infrastructure.Unity
{
if (!levelGenerator) return;
var lowestY = -(levelGenerator.FloorsCount * levelGenerator.FloorHeightDistance) - 5f;
var pos = new Vector3(levelGenerator.GridSizeX / 2f, lowestY, levelGenerator.GridSizeY / 2f);
var def = levelGenerator.Definition;
var lowestY = -(def.FloorCount * def.FloorHeightDistance) - 5f;
var pos = new Vector3(def.GridSizeX / 2f, lowestY, def.GridSizeY / 2f);
var plane = Instantiate(deathPlanePrefab, pos, Quaternion.identity);
plane.transform.localScale = new Vector3(levelGenerator.GridSizeX * 200f, 1f, levelGenerator.GridSizeY * 200f);
plane.transform.localScale = new Vector3(def.GridSizeX * 200f, 1f, def.GridSizeY * 200f);
plane.OnPlayerFell += () => _gameSession.EndGame();
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Infrastructure.Unity
{
[CreateAssetMenu(fileName = "LevelDefinition", menuName = "Decay Grid/Level Definition")]
public class LevelDefinition : ScriptableObject
{
[SerializeField] private int gridSizeX = 10;
[SerializeField] private int gridSizeY = 10;
[SerializeField] private float floorHeightDistance = 15f;
[SerializeField] private FloorConfig[] floors =
{
new() { pattern = FloorPatternType.Square },
new() { pattern = FloorPatternType.Donut },
new() { pattern = FloorPatternType.Circle }
};
public int GridSizeX => gridSizeX;
public int GridSizeY => gridSizeY;
public float FloorHeightDistance => floorHeightDistance;
public int FloorCount => floors.Length;
public IReadOnlyList<FloorConfig> Floors => floors;
}
[Serializable]
public class FloorConfig
{
public FloorPatternType pattern;
}
public enum FloorPatternType
{
Square,
Donut,
Circle
}
}

View File

@@ -16,19 +16,15 @@ namespace Infrastructure.Unity
[SerializeField] private JumpPadAdapter jumpPadPrefab;
[SerializeField] private TeleporterAdapter teleporterPrefab;
[Header("Level")]
[SerializeField] private LevelDefinition levelDefinition;
[Header("Settings")]
[SerializeField] private int gridSizeX = 10;
[SerializeField] private int gridSizeY = 10;
[SerializeField] private int floorsCount = 3;
[SerializeField] private float floorHeightDistance = 15f;
[SerializeField] private float decayTime = 0.5f;
[SerializeField] private float fallingTime = 2.0f;
[SerializeField] private float minimumDistanceBetweenTeleporters = 3f;
public float FloorHeightDistance => floorHeightDistance;
public int FloorsCount => floorsCount;
public int GridSizeX => gridSizeX;
public int GridSizeY => gridSizeY;
public LevelDefinition Definition => levelDefinition;
private TilePool _tilePool;
@@ -39,20 +35,35 @@ namespace Infrastructure.Unity
var stopwatch = new Stopwatch();
stopwatch.Start();
yield return GenerateFloorAsync(0, MapPatterns.GenerateSquare(gridSizeX, gridSizeY), soundManager, registry, camera, rumble, stopwatch);
yield return GenerateFloorAsync(1, MapPatterns.GenerateDonut(gridSizeX, Mathf.FloorToInt(gridSizeX / 3f)), soundManager, registry, camera, rumble, stopwatch);
yield return GenerateFloorAsync(2, MapPatterns.GenerateCircle(gridSizeX), soundManager, registry, camera, rumble, stopwatch);
for (var i = 0; i < levelDefinition.FloorCount; i++)
{
var coords = GetCoordsForFloor(levelDefinition.Floors[i].pattern);
yield return GenerateFloorAsync(i, coords, soundManager, registry, camera, rumble, stopwatch);
}
stopwatch.Stop();
onComplete?.Invoke();
}
private List<Vector2Int> GetCoordsForFloor(FloorPatternType pattern)
{
var sizeX = levelDefinition.GridSizeX;
var sizeY = levelDefinition.GridSizeY;
return pattern switch
{
FloorPatternType.Square => MapPatterns.GenerateSquare(sizeX, sizeY),
FloorPatternType.Donut => MapPatterns.GenerateDonut(sizeX, Mathf.FloorToInt(sizeX / 3f)),
FloorPatternType.Circle => MapPatterns.GenerateCircle(sizeX),
_ => MapPatterns.GenerateSquare(sizeX, sizeY)
};
}
private IEnumerator GenerateFloorAsync(int floorIndex, List<Vector2Int> coordinates, SoundManager soundManager,
TileRegistry registry, CameraController camera, RumbleManager rumble, Stopwatch stopwatch)
{
var yOffset = -(floorIndex * floorHeightDistance);
var xOffset = gridSizeX / 2f;
var zOffset = gridSizeY / 2f;
var yOffset = -(floorIndex * levelDefinition.FloorHeightDistance);
var xOffset = levelDefinition.GridSizeX / 2f;
var zOffset = levelDefinition.GridSizeY / 2f;
const long frameBudgetMs = 5;