using UnityEngine; namespace Infrastructure.Unity { public static class ThemeManager { public struct ThemePalette { public Color StableColor; public Color WarningColor; public Color BackgroundColor; // Not used yet but good to have } public static ThemePalette CurrentTheme { get; set; } = DefaultTheme; public static ThemePalette DefaultTheme => new ThemePalette { StableColor = new Color(0.33725490196078434f, 0.5058823529411764f, 0.9529411764705882f), WarningColor = new Color(1f, 0.1803921568627451f, 0.38823529411764707f) }; public static ThemePalette CyberpunkTheme => new ThemePalette { StableColor = new Color(0.1f, 0.1f, 0.3f), // Dark Blue WarningColor = new Color(1f, 0f, 1f) // Neon Magenta }; public static ThemePalette GoldenTheme => new ThemePalette { StableColor = new Color(0.3f, 0.3f, 0.1f), // Dark Gold WarningColor = new Color(1f, 0.8f, 0f) // Gold }; public static ThemePalette GetTheme(int highScore) { if (highScore >= 500) return GoldenTheme; if (highScore >= 100) return CyberpunkTheme; return DefaultTheme; } } }