19 lines
434 B
C#
19 lines
434 B
C#
using Core.Ports;
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using UnityEngine;
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namespace Infrastructure.Unity
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{
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public class PlayerPrefsPersistenceAdapter : IPersistenceService
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{
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public void Save(string key, int value)
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{
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PlayerPrefs.SetInt(key, value);
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PlayerPrefs.Save();
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}
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public int Load(string key, int defaultValue = 0)
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{
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return PlayerPrefs.GetInt(key, defaultValue);
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}
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}
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} |