Files
decay-grid/Assets/Tests/EditMode/TileRegistryTests.cs

70 lines
2.3 KiB
C#

using NUnit.Framework;
using Core.Domain;
using Infrastructure.Unity;
namespace DecayGrid.Tests
{
public class TileRegistryTests
{
private TileRegistry _registry;
[SetUp]
public void SetUp() => _registry = new TileRegistry();
[Test]
public void Register_AddsToAllTiles()
{
var tile = new Tile("0_0_0", 0, 0.5f, 2f);
_registry.Register(tile);
Assert.AreEqual(1, _registry.AllTiles.Count);
}
[Test]
public void FindTiles_ReturnsMatchingTiles()
{
var tile = new Tile("0_0_0", 0, 0.5f, 2f);
_registry.Register(tile);
var result = _registry.FindTiles(t => t.CurrentState == TileState.Stable);
Assert.AreEqual(1, result.Count);
}
[Test]
public void FindTiles_ExcludesNonMatchingTiles()
{
var tile = new Tile("0_0_0", 0, 0.5f, 2f);
tile.StepOn(); // Now Warning
_registry.Register(tile);
var result = _registry.FindTiles(t => t.CurrentState == TileState.Stable);
Assert.AreEqual(0, result.Count);
}
[Test]
public void TryGetView_ReturnsFalse_WhenTileHasNoView()
{
var tile = new Tile("0_0_0", 0, 0.5f, 2f);
_registry.Register(tile); // no view
Assert.IsFalse(_registry.TryGetView("0_0_0", out _));
}
[Test]
public void GroupViewsByFloor_PlacesTileOnCorrectFloor()
{
// Can't create TileViewAdapter in EditMode (MonoBehaviour), so just verify tile with no view doesn't crash
var tile = new Tile("1_5_5", 1, 0.5f, 2f);
_registry.Register(tile); // no view
var floors = _registry.GroupViewsByFloor(3);
Assert.AreEqual(3, floors.Count);
// Tile has no view registered, so no view should appear in any floor
Assert.AreEqual(0, floors[1].Count);
}
[Test]
public void GroupViewsByFloor_OutOfRangeTile_DoesNotThrow()
{
var tile = new Tile("5_0_0", 5, 0.5f, 2f); // floor 5, but only 3 floors
_registry.Register(tile);
Assert.DoesNotThrow(() => _registry.GroupViewsByFloor(3));
}
}
}