Files
decay-grid/Assets/Scripts/Infrastructure/Unity/PlayerPrefsPersistenceAdapter.cs

19 lines
434 B
C#

using Core.Ports;
using UnityEngine;
namespace Infrastructure.Unity
{
public class PlayerPrefsPersistenceAdapter : IPersistenceService
{
public void Save(string key, int value)
{
PlayerPrefs.SetInt(key, value);
PlayerPrefs.Save();
}
public int Load(string key, int defaultValue = 0)
{
return PlayerPrefs.GetInt(key, defaultValue);
}
}
}