Add initial game systems and input handling for player interactions

This commit is contained in:
2025-12-09 22:20:38 +01:00
commit 5e0db113aa
182 changed files with 70557 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
using System;
namespace Core.Systems
{
public class LivesSystem : IDisposable
{
private int _currentLives;
public LivesSystem(int initialLives)
{
_currentLives = initialLives;
GameEvents.PresentDropped += OnPresentDropped;
GameEvents.ReportLivesUpdated(_currentLives);
}
private void OnPresentDropped()
{
if (_currentLives <= 0) return;
_currentLives--;
GameEvents.ReportLivesUpdated(_currentLives);
if (_currentLives <= 0)
{
GameEvents.ReportGameOver();
}
}
public void Dispose()
{
GameEvents.PresentDropped -= OnPresentDropped;
}
}
}