Add initial game systems and input handling for player interactions
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23
Assets/Scripts/Infrastructure/PlayerTwoInput.cs
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23
Assets/Scripts/Infrastructure/PlayerTwoInput.cs
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using System;
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using Abstractions;
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namespace Infrastructure
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{
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public class PlayerTwoInput : IInputService, IDisposable
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{
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public float GetHorizontalMovement()
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{
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throw new System.NotImplementedException();
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}
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public bool IsActionPressed()
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{
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throw new System.NotImplementedException();
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}
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public void Dispose()
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{
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}
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}
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}
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