//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.16.0 // from Assets/Input/Actions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Input/Actions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @Actions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @Actions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""Actions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""e63ff162-f2fb-4ae2-8598-b2fe0b1940ff"", ""actions"": [ { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""87e994eb-6bff-4fdf-8abb-c4293f5b558b"", ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""c912c2eb-ab6c-4bf8-9c72-bd78c7247459"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""8fd9633c-ac08-4bd4-a89f-5b1f09d3fcfe"", ""path"": ""/enter"", ""interactions"": """", ""processors"": """", ""groups"": "";P2"", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""d1422cac-1c08-402e-beb1-a86cea1dd31f"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": "";P1"", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""e34f4911-6490-4785-84ae-72e6754c20c6"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": "";P2;P1"", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""WASD"", ""id"": ""384dc677-bfda-40f8-99be-7013e576bb05"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""left"", ""id"": ""f09171ae-bb19-41d9-b802-ebd134244d88"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": "";P2"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""88513c48-f717-4728-a952-e0a2630500c6"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": "";P2"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""Arrows"", ""id"": ""f87a8245-335f-4dc6-b2ba-298d893c65e4"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""left"", ""id"": ""84476540-18cb-44f7-bfaf-57b9e2dfb4cd"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": "";P1"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""b5be478b-8624-4c4b-b3ca-5bd2d8d94427"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": "";P1"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""Gamepad"", ""id"": ""079e31e4-2f12-4861-82eb-4e9789f06835"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""left"", ""id"": ""6b6f8053-50a2-440e-8132-9edb60a993a5"", ""path"": ""/leftStick/left"", ""interactions"": """", ""processors"": """", ""groups"": "";P2;P1"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""45e4d1f3-1be1-44ea-8781-84ce968815bb"", ""path"": ""/leftStick/right"", ""interactions"": """", ""processors"": """", ""groups"": "";P2;P1"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true } ] } ], ""controlSchemes"": [ { ""name"": ""P1"", ""bindingGroup"": ""P1"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] }, { ""name"": ""P2"", ""bindingGroup"": ""P2"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); } ~@Actions() { UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Actions.Player.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Interact; private readonly InputAction m_Player_Move; /// /// Provides access to input actions defined in input action map "Player". /// public struct PlayerActions { private @Actions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public PlayerActions(@Actions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Player/Interact". /// public InputAction @Interact => m_Wrapper.m_Player_Interact; /// /// Provides access to the underlying input action "Player/Move". /// public InputAction @Move => m_Wrapper.m_Player_Move; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IPlayerActions instance) { if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IPlayerActions instance) { @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IPlayerActions instance) { foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public PlayerActions @Player => new PlayerActions(this); private int m_P1SchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme P1Scheme { get { if (m_P1SchemeIndex == -1) m_P1SchemeIndex = asset.FindControlSchemeIndex("P1"); return asset.controlSchemes[m_P1SchemeIndex]; } } private int m_P2SchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme P2Scheme { get { if (m_P2SchemeIndex == -1) m_P2SchemeIndex = asset.FindControlSchemeIndex("P2"); return asset.controlSchemes[m_P2SchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. /// /// /// public interface IPlayerActions { /// /// Method invoked when associated input action "Interact" is either , or . /// /// /// /// void OnInteract(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); } }