Files
elf-game/Assets/Scripts/Infrastructure/PlayerOneInput.cs

32 lines
661 B
C#

using System;
using Abstractions;
using UnityEngine;
namespace Infrastructure
{
public class PlayerOneInput : IInputService, IDisposable
{
private readonly Actions _input = new();
public PlayerOneInput ()
{
_input.Player.Enable();
}
public float GetHorizontalMovement()
{
return _input.Player.Move.ReadValue<Vector2>().x;
}
public bool IsActionPressed()
{
return _input.Player.Interact.triggered;
}
public void Dispose()
{
_input.Player.Disable();
_input?.Dispose();
}
}
}