Files
elf-game/Assets/Scripts/Infrastructure/PlayerPrefsPersistence.cs

18 lines
388 B
C#

using UnityEngine;
namespace Infrastructure
{
public class PlayerPrefsPersistence : IPersistenceService
{
public void SaveHighScore(string key, int score)
{
PlayerPrefs.SetInt(key, score);
PlayerPrefs.Save();
}
public int LoadHighScore(string key)
{
return PlayerPrefs.GetInt(key, 0);
}
}
}