Add WebAssembly build support via Emscripten
- Cargo.toml: gate `wayland` feature behind cfg(not(wasm32)) so the dependency resolves correctly for both native and web targets - .cargo/config.toml: WASM linker flags (ASYNCIFY, GLFW, memory growth) - build_web.sh: sets required EMCC_CFLAGS, builds, copies artefacts to web/; accepts --serve to start a local HTTP server - web/index.html: minimal Emscripten shell with canvas and status line - .gitignore: exclude generated web/*.js and web/*.wasm artefacts - README: document web build prerequisites and usage ASYNCIFY lets the native while-loop main loop run unchanged in the browser. Build output: ~267 KB JS + ~458 KB WASM. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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web/index.html
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web/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Endless Runner</title>
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<style>
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* { box-sizing: border-box; margin: 0; padding: 0; }
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body {
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background: #16182e;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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font-family: monospace;
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color: #a0b8ff;
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}
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#canvas {
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display: block;
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border: 1px solid #3050a0;
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}
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#status {
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margin-top: 12px;
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font-size: 13px;
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opacity: 0.6;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<div id="status">Loading…</div>
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<script>
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var statusEl = document.getElementById('status');
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var Module = {
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canvas: document.getElementById('canvas'),
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onRuntimeInitialized: function() {
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statusEl.textContent = 'SPACE / W / ↑ to jump';
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},
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print: function(text) { console.log(text); },
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printErr: function(text) { console.error(text); },
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};
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</script>
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<script src="endless_runner.js"></script>
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</body>
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</html>
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