2 Commits

Author SHA1 Message Date
c5c1436bc7 Fix WebGL2 for web build (raylib 5 requires VAOs)
Add -sUSE_WEBGL2=1 -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 to both
EMCC_CFLAGS and linker flags. raylib 5.x enables VAOs by default which
require WebGL2; without it glVertexAttribPointer fails on the clientside
property of an undefined VAO object.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:39:03 +01:00
951bd51f12 Add WebAssembly build support via Emscripten
- Cargo.toml: gate `wayland` feature behind cfg(not(wasm32)) so the
  dependency resolves correctly for both native and web targets
- .cargo/config.toml: WASM linker flags (ASYNCIFY, GLFW, memory growth)
- build_web.sh: sets required EMCC_CFLAGS, builds, copies artefacts to web/;
  accepts --serve to start a local HTTP server
- web/index.html: minimal Emscripten shell with canvas and status line
- .gitignore: exclude generated web/*.js and web/*.wasm artefacts
- README: document web build prerequisites and usage

ASYNCIFY lets the native while-loop main loop run unchanged in the browser.
Build output: ~267 KB JS + ~458 KB WASM.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:35:21 +01:00