Commit Graph

2 Commits

Author SHA1 Message Date
951bd51f12 Add WebAssembly build support via Emscripten
- Cargo.toml: gate `wayland` feature behind cfg(not(wasm32)) so the
  dependency resolves correctly for both native and web targets
- .cargo/config.toml: WASM linker flags (ASYNCIFY, GLFW, memory growth)
- build_web.sh: sets required EMCC_CFLAGS, builds, copies artefacts to web/;
  accepts --serve to start a local HTTP server
- web/index.html: minimal Emscripten shell with canvas and status line
- .gitignore: exclude generated web/*.js and web/*.wasm artefacts
- README: document web build prerequisites and usage

ASYNCIFY lets the native while-loop main loop run unchanged in the browser.
Build output: ~267 KB JS + ~458 KB WASM.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:35:21 +01:00
090f5d4a6d Add 2D endless runner game with pickups and coyote time
- Platformer endless runner: fixed player x, world scrolls left
- Logarithmic speed curve: initial + factor * ln(1 + t / time_scale)
- Enemies stomped from above; side/bottom contact kills player
- Procedural level generation with StdRng seeded from SystemTime
- Object pooling via Vec::retain + frontier-based generator
- Coyote time: grace window after leaving platform edge
- Data-driven pickup system with trait-based effects (ActiveEffect)
  - Invulnerability, JumpBoost, ScoreMultiplier — extend via config
- Score accumulates with per-effect multiplier; stomp bonuses scaled
- Game over screen with score, best score, restart prompt
- HUD: score, speed bar, active effect timer bars

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-06 23:03:09 +01:00