refactor: split start() into size-lock, read, write phases
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@@ -24,70 +24,68 @@ export class GravityEngine {
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start() {
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if (this.isRunning) return;
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this.isRunning = true;
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this.dirtyElements = [];
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const containers = document.querySelectorAll(".gravity-body");
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const targetElements: HTMLElement[] = [];
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const leafElements: HTMLElement[] = [];
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// Helper to recursively drill down to leaf nodes
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// Phase 1 — Size-lock: freeze intermediate container dimensions
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// so they don't collapse when children become position:fixed.
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const extractLeaves = (el: HTMLElement) => {
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// 1. Define "solid" elements that should fall as one single piece
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const isSolid = ["SVG", "IMG", "BUTTON", "IFRAME", "A"].includes(
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el.tagName.toUpperCase(),
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);
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// 2. Base case: If it's solid, or has no children, it's a target
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if (isSolid || el.children.length === 0) {
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// Only extract elements that actually take up visual space
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if (el.offsetWidth > 0 && el.offsetHeight > 0) {
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targetElements.push(el);
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leafElements.push(el);
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}
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return;
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}
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el.style.width = `${el.offsetWidth}px`;
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el.style.height = `${el.offsetHeight}px`;
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this.dirtyElements.push(el);
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Array.from(el.children).forEach((child) => {
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extractLeaves(child as HTMLElement);
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});
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Array.from(el.children).forEach((child) =>
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extractLeaves(child as HTMLElement),
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);
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};
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containers.forEach((container) => {
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const htmlContainer = container as HTMLElement;
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// Lock the main container's dimensions
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htmlContainer.style.width = `${htmlContainer.offsetWidth}px`;
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htmlContainer.style.height = `${htmlContainer.offsetHeight}px`;
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this.dirtyElements.push(htmlContainer);
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// Start the recursive extraction on its direct children
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Array.from(htmlContainer.children).forEach((child) => {
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extractLeaves(child as HTMLElement);
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});
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Array.from(htmlContainer.children).forEach((child) =>
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extractLeaves(child as HTMLElement),
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);
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});
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const initialStates = targetElements.map((el) => {
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const rect = el.getBoundingClientRect();
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return { el, rect };
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});
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// Phase 2 — Read: batch all getBoundingClientRect() before any writes.
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const snapshots = leafElements.map((el) => ({
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el,
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rect: el.getBoundingClientRect(),
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}));
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this.bodies = initialStates.map(({ el, rect }) => {
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// Lock dimensions so it doesn't warp when pulled out of flex/grid
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// Phase 3 — Write: apply fixed positioning using snapshotted rects.
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this.bodies = snapshots.map(({ el, rect }) => {
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el.style.width = `${rect.width}px`;
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el.style.height = `${rect.height}px`;
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el.style.margin = "0px";
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// Snap to fixed positioning at its exact current visual location
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el.style.position = "fixed";
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el.style.left = "0px";
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el.style.top = "0px";
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el.style.transform = `translate(${rect.left}px, ${rect.top}px)`;
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this.dirtyElements.push(el);
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const body: PhysicsBody = {
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el: el,
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el,
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x: rect.left,
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y: rect.top,
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vx: (Math.random() - 0.5) * 8, // slight explosion outward
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vy: (Math.random() - 0.5) * 5, // slight pop upward
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vx: (Math.random() - 0.5) * 8,
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vy: (Math.random() - 0.5) * 5,
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width: rect.width,
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height: rect.height,
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originX: rect.left,
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