add world position properties to LdtkLevel and update scene builder
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@@ -6,6 +6,12 @@ public class LdtkLevel
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{
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[JsonPropertyName("identifier")]
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public string Identifier { get; set; }
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[JsonPropertyName("worldX")]
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public int WorldX { get; set; }
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[JsonPropertyName("worldY")]
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public int WorldY { get; set; }
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[JsonPropertyName("layerInstances")]
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public LdtkLayerInstance[] LayerInstances { get; set; }
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