add initial implementation of LDtk importer with data models and scene builder
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152
addons/csharp_ldtk_importer/LdtkSceneBuilder.cs
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152
addons/csharp_ldtk_importer/LdtkSceneBuilder.cs
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using System.Linq;
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using CSharpLdtkImporter.Models;
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using Godot;
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namespace CSharpLdtkImporter;
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public class LdtkSceneBuilder
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{
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private readonly LdtkData _ldtkData;
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private readonly string _basePath;
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private readonly Godot.Collections.Dictionary<int, TileSet> _tileSetCache = new();
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public LdtkSceneBuilder(LdtkData ldtkData, string sourceFile)
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{
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_ldtkData = ldtkData;
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_basePath = sourceFile.GetBaseDir();
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}
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public Node2D BuildLdtkProjectRoot()
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{
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var root = new Node2D { Name = "LDTKProject" };
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// Step 1: Build the entire node hierarchy in memory.
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foreach (var level in _ldtkData.Levels)
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{
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var levelNode = BuildLevel(level);
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root.AddChild(levelNode);
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}
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// Step 2: After the tree is built, set the owner for all descendants.
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// This is the crucial step that fixes the "Invalid owner" error.
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SetOwnerRecursive(root, root);
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return root;
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}
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// A helper function to recursively set the owner on all children.
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private void SetOwnerRecursive(Node node, Node owner)
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{
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foreach (var child in node.GetChildren())
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{
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child.Owner = owner;
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SetOwnerRecursive(child, owner);
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}
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}
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private Node2D BuildLevel(LdtkLevel level)
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{
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var levelRoot = new Node2D { Name = level.Identifier };
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foreach (var layer in level.LayerInstances.Reverse())
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{
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var layerNode = layer.Type switch
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{
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"Tiles" => BuildTileMapLayer(layer),
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"AutoLayer" => BuildTileMapLayer(layer),
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"Entities" => BuildEntityLayer(layer),
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_ => new Node2D { Name = $"{layer.Identifier}_Unsupported" }
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};
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levelRoot.AddChild(layerNode);
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}
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return levelRoot;
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}
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private TileMapLayer BuildTileMapLayer(LdtkLayerInstance layer)
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{
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var tileMapLayer = new TileMapLayer { Name = layer.Identifier };
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if (!layer.TilesetDefUid.HasValue) return tileMapLayer;
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var tileSet = GetOrCreateTileSet(layer.TilesetDefUid.Value);
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if (tileSet == null) return tileMapLayer;
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tileMapLayer.TileSet = tileSet;
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var allTiles = layer.GridTiles.Concat(layer.AutoLayerTiles);
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if (tileMapLayer.TileSet.GetSource(0) is not TileSetAtlasSource atlasSource) return tileMapLayer;
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int atlasWidthInTiles = atlasSource.GetAtlasGridSize().X;
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if (atlasWidthInTiles == 0) return tileMapLayer;
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foreach (var tile in allTiles)
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{
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var gridCoords = new Vector2I(tile.Px[0] / layer.GridSize, tile.Px[1] / layer.GridSize);
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var atlasCoords = new Vector2I(tile.TileId % atlasWidthInTiles, tile.TileId / atlasWidthInTiles);
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long alternativeId = 0;
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if ((tile.FlipBits & 1) == 1) alternativeId |= TileSetAtlasSource.TransformFlipH;
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if ((tile.FlipBits & 2) == 2) alternativeId |= TileSetAtlasSource.TransformFlipV;
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tileMapLayer.SetCell(gridCoords, 0, atlasCoords, (int)alternativeId);
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}
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return tileMapLayer;
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}
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private Node2D BuildEntityLayer(LdtkLayerInstance layer)
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{
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var entityLayerRoot = new Node2D { Name = layer.Identifier };
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foreach (var entity in layer.EntityInstances)
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{
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var marker = new Marker2D
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{
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Name = entity.Identifier,
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Position = new Vector2(entity.Px[0], entity.Px[1])
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};
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entityLayerRoot.AddChild(marker);
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}
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return entityLayerRoot;
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}
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private TileSet GetOrCreateTileSet(int tilesetDefUid)
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{
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if (_tileSetCache.TryGetValue(tilesetDefUid, out var cachedTileSet)) return cachedTileSet;
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var tilesetDef = _ldtkData.Defs.Tilesets.FirstOrDefault(t => t.Uid == tilesetDefUid);
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if (tilesetDef?.RelPath == null) return null;
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var texturePath = _basePath.PathJoin(tilesetDef.RelPath);
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var texture = ResourceLoader.Load<Texture2D>(texturePath);
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if (texture == null)
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{
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GD.PushError($"LDTK Importer: Could not load texture at path: {texturePath}");
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return null;
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}
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var newTileSet = new TileSet
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{
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TileShape = TileSet.TileShapeEnum.Square,
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TileLayout = TileSet.TileLayoutEnum.Stacked,
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TileSize = new Vector2I(tilesetDef.TileGridSize, tilesetDef.TileGridSize)
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};
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var atlasSource = new TileSetAtlasSource
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{
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Texture = texture,
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TextureRegionSize = new Vector2I(tilesetDef.TileGridSize, tilesetDef.TileGridSize)
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};
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newTileSet.AddSource(atlasSource);
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var (widthInTiles, heightInTiles) = (texture.GetWidth() / tilesetDef.TileGridSize, texture.GetHeight() / tilesetDef.TileGridSize);
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for (int x = 0; x < widthInTiles; x++)
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{
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for (int y = 0; y < heightInTiles; y++)
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{
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atlasSource.CreateTile(new Vector2I(x, y));
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}
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}
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_tileSetCache[tilesetDefUid] = newTileSet;
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return newTileSet;
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}
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}
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