using Godot; using System; namespace CSharpLdtkImporter; [Tool] public partial class LdtkImporter : EditorPlugin { private LdtkResourceImporter _importer; public override void _EnterTree() { GD.Print("LdtkImporter: Plugin has been enabled."); _importer = new LdtkResourceImporter(); AddImportPlugin(_importer); GD.Print("LdtkImporter: Import plugin registered."); } public override void _ExitTree() { RemoveImportPlugin(_importer); _importer = null; GD.Print("LdtkImporter: Import plugin unregistered."); GD.Print("LdtkImporter: Plugin has been disabled."); } }