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godot-ldtk-importer/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ldtk-importer"
run/main_scene="uid://c1hl3wapfm8dh"
config/features=PackedStringArray("4.5", "C#", "GL Compatibility")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="ldtk-importer"
[editor_plugins]
enabled=PackedStringArray("res://addons/csharp_ldtk_importer/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"