state recovery, polling optimizations, error rendering
widget states cached to SQLite, loaded on startup to seed DataProjection so server restart preserves last-known data for reconnecting clients. polling: first poll runs immediately, widget list cached per-task with 30s refresh, static text polled once inline instead of looping. poll failures propagate WidgetError::SourceUnavailable to clients. render engine prepends [offline] prefix in accent color, stale data preserved below.
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@@ -19,6 +19,13 @@ impl DataProjection {
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Self::default()
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}
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pub async fn seed(&self, states: Vec<(WidgetId, WidgetState)>) {
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let mut current = self.current.lock().await;
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for (id, state) in states {
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current.insert(id, state);
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}
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}
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pub async fn get_state(&self, widget_id: WidgetId) -> Option<WidgetState> {
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self.current.lock().await.get(&widget_id).cloned()
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}
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@@ -1,6 +1,6 @@
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use domain::{
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ConfigRepository, DataSource, DataSourceId, DomainEvent, EventPublisher, Layout, LayoutPreset,
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LayoutPresetId, ThemeConfig, User, WidgetConfig, WidgetId,
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LayoutPresetId, ThemeConfig, User, WidgetConfig, WidgetId, WidgetState,
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};
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use std::collections::HashMap;
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use std::sync::Mutex;
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@@ -135,6 +135,17 @@ impl ConfigRepository for InMemoryConfigRepository {
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async fn count_users(&self) -> Result<u32, Self::Error> {
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Ok(0)
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}
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async fn save_widget_states(
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&self,
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_states: &[(WidgetId, WidgetState)],
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) -> Result<(), Self::Error> {
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Ok(())
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}
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async fn load_widget_states(&self) -> Result<Vec<(WidgetId, WidgetState)>, Self::Error> {
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Ok(vec![])
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}
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}
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pub struct InMemoryEventPublisher {
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