state recovery, polling optimizations, error rendering

widget states cached to SQLite, loaded on startup to seed DataProjection
so server restart preserves last-known data for reconnecting clients.

polling: first poll runs immediately, widget list cached per-task with
30s refresh, static text polled once inline instead of looping.

poll failures propagate WidgetError::SourceUnavailable to clients.
render engine prepends [offline] prefix in accent color, stale data
preserved below.
This commit is contained in:
2026-06-19 12:56:12 +02:00
parent 8b1dac9669
commit 13497dd53c
12 changed files with 338 additions and 40 deletions

View File

@@ -19,6 +19,13 @@ impl DataProjection {
Self::default()
}
pub async fn seed(&self, states: Vec<(WidgetId, WidgetState)>) {
let mut current = self.current.lock().await;
for (id, state) in states {
current.insert(id, state);
}
}
pub async fn get_state(&self, widget_id: WidgetId) -> Option<WidgetState> {
self.current.lock().await.get(&widget_id).cloned()
}