add all crates: domain, protocol, application, client, adapters, ESP32 firmware

Server: domain (entities, value objects, ports), protocol (postcard wire types),
application (config service, data projection), adapters (config-memory, tcp-server),
bootstrap (composition root with fake data).

Client: client-domain (layout engine, render tree, HAL ports),
client-application (message handling, repaint commands),
adapters (tcp-client, display-terminal), client-desktop (end-to-end working).

ESP32: client-esp32 firmware with ILI9341 display over SPI, WiFi networking.
Display test verified on hardware — landscape orientation, text rendering works.

60 workspace tests, all passing.
This commit is contained in:
2026-06-18 21:43:59 +02:00
parent 6ad76b98a2
commit 557cceb498
83 changed files with 5844 additions and 1 deletions

View File

@@ -0,0 +1,151 @@
use domain::{
LayoutNode, ContainerNode, LayoutChild, Direction, Sizing,
};
use client_domain::{BoundingBox, LayoutEngine, RenderTree};
fn screen() -> BoundingBox {
BoundingBox::screen(240, 320)
}
fn leaf(id: u16) -> LayoutChild {
LayoutChild {
sizing: Sizing::Flex(1),
node: LayoutNode::Leaf(id),
}
}
fn leaf_fixed(id: u16, size: u16) -> LayoutChild {
LayoutChild {
sizing: Sizing::Fixed(size),
node: LayoutNode::Leaf(id),
}
}
fn row(children: Vec<LayoutChild>) -> LayoutNode {
LayoutNode::Container(ContainerNode {
direction: Direction::Row,
gap: 0,
padding: 0,
children,
})
}
fn column(children: Vec<LayoutChild>) -> LayoutNode {
LayoutNode::Container(ContainerNode {
direction: Direction::Column,
gap: 0,
padding: 0,
children,
})
}
fn row_with_gap(gap: u8, children: Vec<LayoutChild>) -> LayoutNode {
LayoutNode::Container(ContainerNode {
direction: Direction::Row,
gap,
padding: 0,
children,
})
}
fn row_with_padding(padding: u8, children: Vec<LayoutChild>) -> LayoutNode {
LayoutNode::Container(ContainerNode {
direction: Direction::Row,
gap: 0,
padding,
children,
})
}
#[test]
fn single_leaf_fills_screen() {
let layout = LayoutNode::Leaf(1);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(
tree.get_widget_bounds(1),
Some(&BoundingBox::new(0, 0, 240, 320))
);
}
#[test]
fn row_splits_width_among_equal_flex_children() {
let layout = row(vec![leaf(1), leaf(2), leaf(3)]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 80, 320)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(80, 0, 80, 320)));
assert_eq!(tree.get_widget_bounds(3), Some(&BoundingBox::new(160, 0, 80, 320)));
}
#[test]
fn column_splits_height_among_equal_flex_children() {
let layout = column(vec![leaf(1), leaf(2)]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 240, 160)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(0, 160, 240, 160)));
}
#[test]
fn fixed_and_flex_children_coexist() {
let layout = row(vec![leaf_fixed(1, 40), leaf(2)]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 40, 320)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(40, 0, 200, 320)));
}
#[test]
fn gap_is_subtracted_before_distributing_space() {
// 240px wide, 2 children, gap=10 → 230px available, 115px each
let layout = row_with_gap(10, vec![leaf(1), leaf(2)]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 115, 320)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(125, 0, 115, 320)));
}
#[test]
fn padding_insets_available_area() {
// padding=10 → inner area starts at (10,10), size (220,300)
let layout = row_with_padding(10, vec![leaf(1)]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(10, 10, 220, 300)));
}
#[test]
fn nested_containers_compute_correctly() {
// Row with [leaf(1), column([leaf(2), leaf(3)])]
let inner_col = LayoutChild {
sizing: Sizing::Flex(1),
node: column(vec![leaf(2), leaf(3)]),
};
let layout = row(vec![leaf(1), inner_col]);
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 120, 320)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(120, 0, 120, 160)));
assert_eq!(tree.get_widget_bounds(3), Some(&BoundingBox::new(120, 160, 120, 160)));
}
#[test]
fn weighted_flex_distributes_proportionally() {
// weights [1, 2, 1] → 25%, 50%, 25% of 240 = 60, 120, 60
let layout = LayoutNode::Container(ContainerNode {
direction: Direction::Row,
gap: 0,
padding: 0,
children: vec![
LayoutChild { sizing: Sizing::Flex(1), node: LayoutNode::Leaf(1) },
LayoutChild { sizing: Sizing::Flex(2), node: LayoutNode::Leaf(2) },
LayoutChild { sizing: Sizing::Flex(1), node: LayoutNode::Leaf(3) },
],
});
let tree = LayoutEngine::compute(&layout, screen());
assert_eq!(tree.get_widget_bounds(1), Some(&BoundingBox::new(0, 0, 60, 320)));
assert_eq!(tree.get_widget_bounds(2), Some(&BoundingBox::new(60, 0, 120, 320)));
assert_eq!(tree.get_widget_bounds(3), Some(&BoundingBox::new(180, 0, 60, 320)));
}