add all crates: domain, protocol, application, client, adapters, ESP32 firmware
Server: domain (entities, value objects, ports), protocol (postcard wire types), application (config service, data projection), adapters (config-memory, tcp-server), bootstrap (composition root with fake data). Client: client-domain (layout engine, render tree, HAL ports), client-application (message handling, repaint commands), adapters (tcp-client, display-terminal), client-desktop (end-to-end working). ESP32: client-esp32 firmware with ILI9341 display over SPI, WiFi networking. Display test verified on hardware — landscape orientation, text rendering works. 60 workspace tests, all passing.
This commit is contained in:
2
crates/client-esp32/src/tasks/mod.rs
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2
crates/client-esp32/src/tasks/mod.rs
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@@ -0,0 +1,2 @@
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pub mod network;
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pub mod render;
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50
crates/client-esp32/src/tasks/network.rs
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50
crates/client-esp32/src/tasks/network.rs
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use std::sync::mpsc;
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use std::thread;
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use client_domain::NetworkPort;
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use protocol::{ServerMessage, decode_server_message};
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use crate::config::{NET_THREAD_STACK_SIZE, NET_POLL_INTERVAL, NET_RECONNECT_DELAY};
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use crate::adapters::network::Esp32Network;
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use log::*;
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pub fn spawn(server_addr: String, tx: mpsc::Sender<ServerMessage>) {
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thread::Builder::new()
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.stack_size(NET_THREAD_STACK_SIZE)
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.name("net".into())
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.spawn(move || run(server_addr, tx))
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.expect("failed to spawn network thread");
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}
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fn run(server_addr: String, tx: mpsc::Sender<ServerMessage>) {
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let mut net = Esp32Network::new();
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loop {
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if !net.is_connected() {
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info!("Connecting to server {server_addr}...");
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match net.connect(&server_addr) {
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Ok(()) => info!("Server connected"),
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Err(e) => {
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error!("Connection failed: {e}, retrying...");
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thread::sleep(NET_RECONNECT_DELAY);
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continue;
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}
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}
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}
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match net.receive() {
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Ok(Some(payload)) => {
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match decode_server_message(&payload) {
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Ok(msg) => { let _ = tx.send(msg); }
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Err(e) => error!("Decode error: {e}"),
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}
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}
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Ok(None) => {
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thread::sleep(NET_POLL_INTERVAL);
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}
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Err(e) => {
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error!("Receive error: {e}, reconnecting...");
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let _ = net.disconnect();
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thread::sleep(NET_RECONNECT_DELAY);
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}
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}
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}
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}
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46
crates/client-esp32/src/tasks/render.rs
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46
crates/client-esp32/src/tasks/render.rs
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@@ -0,0 +1,46 @@
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use std::sync::mpsc;
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use client_domain::{BoundingBox, DisplayPort};
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use client_application::ClientApp;
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use protocol::ServerMessage;
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use crate::config::RENDER_POLL_INTERVAL;
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use crate::adapters::display::Esp32DisplayAdapter;
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use log::*;
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pub fn run(
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screen: BoundingBox,
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mut display: Esp32DisplayAdapter,
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rx: mpsc::Receiver<ServerMessage>,
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) {
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let mut app = ClientApp::new(screen);
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info!("Render loop started");
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loop {
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match rx.recv_timeout(RENDER_POLL_INTERVAL) {
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Ok(msg) => {
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let repaints = app.handle_message(msg);
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for cmd in &repaints {
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display.clear_region(cmd.bounds).unwrap();
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for kv in &cmd.state.data {
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if let protocol::WireValue::String(s) = &kv.value {
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display.draw_text(
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&format!("{}: {s}", kv.key),
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cmd.bounds.x,
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cmd.bounds.y,
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cmd.bounds,
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).unwrap();
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}
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}
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}
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if !repaints.is_empty() {
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display.flush().unwrap();
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}
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}
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Err(mpsc::RecvTimeoutError::Timeout) => {}
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Err(mpsc::RecvTimeoutError::Disconnected) => {
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error!("Network thread died");
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break;
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}
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}
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}
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}
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