add all crates: domain, protocol, application, client, adapters, ESP32 firmware

Server: domain (entities, value objects, ports), protocol (postcard wire types),
application (config service, data projection), adapters (config-memory, tcp-server),
bootstrap (composition root with fake data).

Client: client-domain (layout engine, render tree, HAL ports),
client-application (message handling, repaint commands),
adapters (tcp-client, display-terminal), client-desktop (end-to-end working).

ESP32: client-esp32 firmware with ILI9341 display over SPI, WiFi networking.
Display test verified on hardware — landscape orientation, text rendering works.

60 workspace tests, all passing.
This commit is contained in:
2026-06-18 21:43:59 +02:00
parent 6ad76b98a2
commit 557cceb498
83 changed files with 5844 additions and 1 deletions

View File

@@ -0,0 +1,50 @@
use std::sync::mpsc;
use std::thread;
use client_domain::NetworkPort;
use protocol::{ServerMessage, decode_server_message};
use crate::config::{NET_THREAD_STACK_SIZE, NET_POLL_INTERVAL, NET_RECONNECT_DELAY};
use crate::adapters::network::Esp32Network;
use log::*;
pub fn spawn(server_addr: String, tx: mpsc::Sender<ServerMessage>) {
thread::Builder::new()
.stack_size(NET_THREAD_STACK_SIZE)
.name("net".into())
.spawn(move || run(server_addr, tx))
.expect("failed to spawn network thread");
}
fn run(server_addr: String, tx: mpsc::Sender<ServerMessage>) {
let mut net = Esp32Network::new();
loop {
if !net.is_connected() {
info!("Connecting to server {server_addr}...");
match net.connect(&server_addr) {
Ok(()) => info!("Server connected"),
Err(e) => {
error!("Connection failed: {e}, retrying...");
thread::sleep(NET_RECONNECT_DELAY);
continue;
}
}
}
match net.receive() {
Ok(Some(payload)) => {
match decode_server_message(&payload) {
Ok(msg) => { let _ = tx.send(msg); }
Err(e) => error!("Decode error: {e}"),
}
}
Ok(None) => {
thread::sleep(NET_POLL_INTERVAL);
}
Err(e) => {
error!("Receive error: {e}, reconnecting...");
let _ = net.disconnect();
thread::sleep(NET_RECONNECT_DELAY);
}
}
}
}