feat: wire display + input servers to snake, fix QEMU 11.x GPU bug
VirtIO GPU: QEMU 11.x has RESOURCE_ATTACH_BACKING (0x0104) and RESOURCE_FLUSH (0x0106) command types swapped in its legacy MMIO VirtIO GPU implementation. Workaround: send swapped type values. Confirmed via QEMU monitor (xp shows correct bytes in memory) and QEMU trace events (device dispatches to wrong handler). Display pipeline now works end-to-end: adapter → GPU init → create_2d → attach_backing → set_scanout display-server → clear(blue) → flush → transfer + resource_flush snake → draw commands via IPC → display renders → flush to GPU Input server: - New driver-input-uart crate (reads UART at mapped VA 0x20000) - New bins/input-qemu composition root - Adapter loads input-server, maps UART MMIO into its address space - Init delegates both display_ep (slot 0) and input_ep (slot 1) to snake - WASD keys → UART → input-server → IPC → snake direction change Snake game runs with display and input, exits on wall collision.
This commit is contained in:
20
Cargo.lock
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20
Cargo.lock
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@@ -56,6 +56,7 @@ version = "0.1.0"
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dependencies = [
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"display-server",
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"driver-framebuffer-virtio",
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"port-framebuffer",
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"server-framework",
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"types",
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"userspace",
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@@ -105,6 +106,13 @@ dependencies = [
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"types",
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]
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[[package]]
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name = "driver-input-uart"
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version = "0.1.0"
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dependencies = [
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"port-input-device",
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]
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[[package]]
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name = "echo"
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version = "0.1.0"
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@@ -150,6 +158,18 @@ dependencies = [
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"userspace-rt",
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]
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[[package]]
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name = "input-qemu"
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version = "0.1.0"
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dependencies = [
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"driver-input-uart",
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"input-server",
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"server-framework",
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"types",
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"userspace",
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"userspace-rt",
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]
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[[package]]
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name = "input-server"
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version = "0.1.0"
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