feat: wire display + input servers to snake, fix QEMU 11.x GPU bug
VirtIO GPU: QEMU 11.x has RESOURCE_ATTACH_BACKING (0x0104) and RESOURCE_FLUSH (0x0106) command types swapped in its legacy MMIO VirtIO GPU implementation. Workaround: send swapped type values. Confirmed via QEMU monitor (xp shows correct bytes in memory) and QEMU trace events (device dispatches to wrong handler). Display pipeline now works end-to-end: adapter → GPU init → create_2d → attach_backing → set_scanout display-server → clear(blue) → flush → transfer + resource_flush snake → draw commands via IPC → display renders → flush to GPU Input server: - New driver-input-uart crate (reads UART at mapped VA 0x20000) - New bins/input-qemu composition root - Adapter loads input-server, maps UART MMIO into its address space - Init delegates both display_ep (slot 0) and input_ep (slot 1) to snake - WASD keys → UART → input-server → IPC → snake direction change Snake game runs with display and input, exits on wall collision.
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4
Makefile
4
Makefile
@@ -31,8 +31,8 @@ kani: kani-types kani-domain kani-kernel
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build:
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cargo build --target $(RISCV_TARGET) --release \
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-p adapter-riscv -p init -p echo -p snake \
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-p display-qemu -p storage-qemu \
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-p input-server -p log-server -p permission-manager -p session-server
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-p display-qemu -p input-qemu -p storage-qemu \
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-p log-server -p permission-manager -p session-server
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image: build
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scripts/make-disk-image.sh
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