feat: wire display + input servers to snake, fix QEMU 11.x GPU bug
VirtIO GPU: QEMU 11.x has RESOURCE_ATTACH_BACKING (0x0104) and RESOURCE_FLUSH (0x0106) command types swapped in its legacy MMIO VirtIO GPU implementation. Workaround: send swapped type values. Confirmed via QEMU monitor (xp shows correct bytes in memory) and QEMU trace events (device dispatches to wrong handler). Display pipeline now works end-to-end: adapter → GPU init → create_2d → attach_backing → set_scanout display-server → clear(blue) → flush → transfer + resource_flush snake → draw commands via IPC → display renders → flush to GPU Input server: - New driver-input-uart crate (reads UART at mapped VA 0x20000) - New bins/input-qemu composition root - Adapter loads input-server, maps UART MMIO into its address space - Init delegates both display_ep (slot 0) and input_ep (slot 1) to snake - WASD keys → UART → input-server → IPC → snake direction change Snake game runs with display and input, exits on wall collision.
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@@ -48,12 +48,14 @@ extern "C" fn kmain() -> ! {
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let (init, _) = boot::loader::load_init(&uart, &mut blk, kernel_pt);
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let storage = boot::loader::load_server(&uart, &mut blk, kernel_pt, b"storage.elf", "storage");
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let display = boot::loader::load_server(&uart, &mut blk, kernel_pt, b"display.elf", "display");
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let input = boot::loader::load_server(&uart, &mut blk, kernel_pt, b"input.elf", "input");
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let virtio_base = blk.base();
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drop(blk);
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devices::storage_setup::configure(&uart, init.pid, storage.pid, virtio_base);
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devices::gpu_setup::configure(&uart, display.pid);
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boot::caps::grant_all(&uart, init.pid, storage.pid, display.pid);
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devices::input_setup::configure(&uart, input.pid);
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boot::caps::grant_all(&uart, init.pid, storage.pid, display.pid, input.pid);
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uart.write_str("k-os: entering userspace\n");
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boot::loader::enter_userspace(init.pid, init.entry, SHARED_BUF_VA);
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