feat(display-server): add VirtioFramebuffer adapter for QEMU
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@@ -1 +1,2 @@
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pub mod mock;
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pub mod qemu_virtio;
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81
crates/servers/display-server/src/adapters/qemu_virtio.rs
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81
crates/servers/display-server/src/adapters/qemu_virtio.rs
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@@ -0,0 +1,81 @@
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use crate::framebuffer::Framebuffer;
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const VIRTIO_GPU_BASE: usize = 0x10008000;
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const FB_WIDTH: u16 = 640;
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const FB_HEIGHT: u16 = 480;
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const FB_BPP: usize = 4;
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pub struct VirtioFramebuffer {
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buffer: &'static mut [u8],
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width: u16,
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height: u16,
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stride: usize,
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}
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impl VirtioFramebuffer {
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pub fn new(buffer_addr: usize) -> Self {
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let stride = FB_WIDTH as usize * FB_BPP;
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let size = stride * FB_HEIGHT as usize;
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let buffer = unsafe { core::slice::from_raw_parts_mut(buffer_addr as *mut u8, size) };
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for byte in buffer.iter_mut() {
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*byte = 0;
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}
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Self {
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buffer,
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width: FB_WIDTH,
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height: FB_HEIGHT,
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stride,
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}
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}
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}
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impl Framebuffer for VirtioFramebuffer {
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fn width(&self) -> u16 {
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self.width
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}
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fn height(&self) -> u16 {
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self.height
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}
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fn write_pixel(&mut self, x: u16, y: u16, color: u32) {
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if x >= self.width || y >= self.height {
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return;
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}
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let offset = (y as usize) * self.stride + (x as usize) * FB_BPP;
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let bytes = color.to_le_bytes();
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self.buffer[offset] = bytes[0];
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self.buffer[offset + 1] = bytes[1];
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self.buffer[offset + 2] = bytes[2];
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self.buffer[offset + 3] = bytes[3];
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}
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fn fill_rect(&mut self, x: u16, y: u16, w: u16, h: u16, color: u32) {
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for dy in 0..h {
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for dx in 0..w {
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self.write_pixel(x + dx, y + dy, color);
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}
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}
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}
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fn clear(&mut self, color: u32) {
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let bytes = color.to_le_bytes();
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for y in 0..self.height as usize {
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for x in 0..self.width as usize {
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let offset = y * self.stride + x * FB_BPP;
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self.buffer[offset] = bytes[0];
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self.buffer[offset + 1] = bytes[1];
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self.buffer[offset + 2] = bytes[2];
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self.buffer[offset + 3] = bytes[3];
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}
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}
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}
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fn flush(&mut self) {
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// VirtIO GPU flush would send TRANSFER_TO_HOST_2D + RESOURCE_FLUSH
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// For now, the buffer is memory-mapped — no explicit flush needed
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// when using ramfb or a simple scanout
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}
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}
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