feat(display-server): add VirtioFramebuffer adapter for QEMU

This commit is contained in:
2026-10-18 03:05:27 +02:00
parent b6cfea814a
commit 5600ce0260
2 changed files with 82 additions and 0 deletions

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pub mod mock; pub mod mock;
pub mod qemu_virtio;

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use crate::framebuffer::Framebuffer;
const VIRTIO_GPU_BASE: usize = 0x10008000;
const FB_WIDTH: u16 = 640;
const FB_HEIGHT: u16 = 480;
const FB_BPP: usize = 4;
pub struct VirtioFramebuffer {
buffer: &'static mut [u8],
width: u16,
height: u16,
stride: usize,
}
impl VirtioFramebuffer {
pub fn new(buffer_addr: usize) -> Self {
let stride = FB_WIDTH as usize * FB_BPP;
let size = stride * FB_HEIGHT as usize;
let buffer = unsafe { core::slice::from_raw_parts_mut(buffer_addr as *mut u8, size) };
for byte in buffer.iter_mut() {
*byte = 0;
}
Self {
buffer,
width: FB_WIDTH,
height: FB_HEIGHT,
stride,
}
}
}
impl Framebuffer for VirtioFramebuffer {
fn width(&self) -> u16 {
self.width
}
fn height(&self) -> u16 {
self.height
}
fn write_pixel(&mut self, x: u16, y: u16, color: u32) {
if x >= self.width || y >= self.height {
return;
}
let offset = (y as usize) * self.stride + (x as usize) * FB_BPP;
let bytes = color.to_le_bytes();
self.buffer[offset] = bytes[0];
self.buffer[offset + 1] = bytes[1];
self.buffer[offset + 2] = bytes[2];
self.buffer[offset + 3] = bytes[3];
}
fn fill_rect(&mut self, x: u16, y: u16, w: u16, h: u16, color: u32) {
for dy in 0..h {
for dx in 0..w {
self.write_pixel(x + dx, y + dy, color);
}
}
}
fn clear(&mut self, color: u32) {
let bytes = color.to_le_bytes();
for y in 0..self.height as usize {
for x in 0..self.width as usize {
let offset = y * self.stride + x * FB_BPP;
self.buffer[offset] = bytes[0];
self.buffer[offset + 1] = bytes[1];
self.buffer[offset + 2] = bytes[2];
self.buffer[offset + 3] = bytes[3];
}
}
}
fn flush(&mut self) {
// VirtIO GPU flush would send TRANSFER_TO_HOST_2D + RESOURCE_FLUSH
// For now, the buffer is memory-mapped — no explicit flush needed
// when using ramfb or a simple scanout
}
}