refactor: extract ports/drivers/bins layers — clean dependency inversion

Separate abstractions from implementations following DIP:

  servers/              drivers/
      │                     │
      ▼                     ▼
    ports/  (trait-only crates, zero deps)

New crates:

ports/ (abstractions):
  - port-framebuffer: Framebuffer trait
  - port-block-device: BlockDevice trait + SectorId
  - port-input-device: InputDevice trait + InputEvent types

drivers/ (implementations depend on ports/):
  - driver-framebuffer-virtio: VirtIO GPU framebuffer
  - driver-framebuffer-mock: test double
  - driver-block-virtio: VirtIO block device

bins/ (composition roots wire server + driver):
  - display-qemu: DisplayServer<VirtioFramebuffer>
  - storage-qemu: storage server with VirtIO block

Servers no longer own their hardware traits or driver code.
Neither server nor driver depends on the other — both point
inward to the port abstraction.
This commit is contained in:
2026-10-18 13:13:53 +02:00
parent 38f20cc3c4
commit 5766c6f7f7
39 changed files with 272 additions and 217 deletions

View File

@@ -0,0 +1,146 @@
#![no_std]
use port_framebuffer::Framebuffer;
const GPU_MMIO_VA: usize = 0x20000;
const VQUEUE_VA: usize = 0x21000;
const CMDBUF_VA: usize = 0x23000;
const PHYSINFO_VA: usize = 0x24000;
const FB_VA: usize = 0x100000;
const FB_BPP: usize = 4;
const QUEUE_SIZE: usize = 8;
struct PhysInfo {
cmd_pa: u64,
resp_pa: u64,
width: u64,
height: u64,
}
fn read_phys_info() -> PhysInfo {
unsafe {
let p = PHYSINFO_VA as *const u64;
PhysInfo {
cmd_pa: core::ptr::read_volatile(p),
resp_pa: core::ptr::read_volatile(p.add(1)),
width: core::ptr::read_volatile(p.add(3)),
height: core::ptr::read_volatile(p.add(4)),
}
}
}
fn mmio_write(offset: usize, val: u32) {
unsafe { core::ptr::write_volatile((GPU_MMIO_VA + offset) as *mut u32, val) }
}
pub struct VirtioFramebuffer {
width: u16,
height: u16,
stride: usize,
phys: PhysInfo,
}
impl VirtioFramebuffer {
pub fn new() -> Self {
let phys = read_phys_info();
let width = phys.width as u16;
let height = phys.height as u16;
let stride = width as usize * FB_BPP;
Self { width, height, stride, phys }
}
fn send_gpu_cmd(&self, cmd_len: u32, resp_len: u32) {
unsafe {
let desc0 = VQUEUE_VA as *mut u8;
core::ptr::write_volatile(desc0 as *mut u64, self.phys.cmd_pa);
core::ptr::write_volatile(desc0.add(8) as *mut u32, cmd_len);
core::ptr::write_volatile(desc0.add(12) as *mut u16, 1);
core::ptr::write_volatile(desc0.add(14) as *mut u16, 1);
let desc1 = desc0.add(16);
core::ptr::write_volatile(desc1 as *mut u64, self.phys.resp_pa);
core::ptr::write_volatile(desc1.add(8) as *mut u32, resp_len);
core::ptr::write_volatile(desc1.add(12) as *mut u16, 2);
core::ptr::write_volatile(desc1.add(14) as *mut u16, 0);
let avail = VQUEUE_VA + QUEUE_SIZE * 16;
let avail_idx = core::ptr::read_volatile((avail + 2) as *const u16);
core::ptr::write_volatile(
(avail + 4 + (avail_idx as usize % QUEUE_SIZE) * 2) as *mut u16,
0,
);
core::sync::atomic::fence(core::sync::atomic::Ordering::SeqCst);
core::ptr::write_volatile((avail + 2) as *mut u16, avail_idx.wrapping_add(1));
core::sync::atomic::fence(core::sync::atomic::Ordering::SeqCst);
mmio_write(0x050, 0);
let used = VQUEUE_VA + 4096;
let expected = avail_idx.wrapping_add(1);
let mut timeout = 10_000_000u32;
while core::ptr::read_volatile((used + 2) as *const u16) != expected {
core::hint::spin_loop();
timeout -= 1;
if timeout == 0 { return; }
}
}
}
fn transfer_and_flush(&self, x: u32, y: u32, w: u32, h: u32) {
unsafe {
let p = CMDBUF_VA as *mut u8;
core::ptr::write_bytes(p, 0, 512);
core::ptr::write_volatile(p as *mut u32, 0x0105);
core::ptr::write_volatile(p.add(24) as *mut u32, x);
core::ptr::write_volatile(p.add(28) as *mut u32, y);
core::ptr::write_volatile(p.add(32) as *mut u32, w);
core::ptr::write_volatile(p.add(36) as *mut u32, h);
core::ptr::write_volatile(p.add(40) as *mut u64, 0);
core::ptr::write_volatile(p.add(48) as *mut u32, 1);
}
self.send_gpu_cmd(56, 24);
unsafe {
let p = CMDBUF_VA as *mut u8;
core::ptr::write_bytes(p, 0, 512);
core::ptr::write_volatile(p as *mut u32, 0x0106);
core::ptr::write_volatile(p.add(24) as *mut u32, x);
core::ptr::write_volatile(p.add(28) as *mut u32, y);
core::ptr::write_volatile(p.add(32) as *mut u32, w);
core::ptr::write_volatile(p.add(36) as *mut u32, h);
core::ptr::write_volatile(p.add(40) as *mut u32, 1);
}
self.send_gpu_cmd(48, 24);
}
}
impl Framebuffer for VirtioFramebuffer {
fn width(&self) -> u16 { self.width }
fn height(&self) -> u16 { self.height }
fn write_pixel(&mut self, x: u16, y: u16, color: u32) {
if x >= self.width || y >= self.height { return; }
let offset = (y as usize) * self.stride + (x as usize) * FB_BPP;
unsafe { core::ptr::write_volatile((FB_VA + offset) as *mut u32, color); }
}
fn fill_rect(&mut self, x: u16, y: u16, w: u16, h: u16, color: u32) {
for dy in 0..h {
for dx in 0..w {
self.write_pixel(x + dx, y + dy, color);
}
}
}
fn clear(&mut self, color: u32) {
let total = self.width as usize * self.height as usize;
let buf = FB_VA as *mut u32;
for i in 0..total {
unsafe { core::ptr::write_volatile(buf.add(i), color); }
}
}
fn flush(&mut self) {
self.transfer_and_flush(0, 0, self.width as u32, self.height as u32);
}
}