refactor: extract ports/drivers/bins layers — clean dependency inversion
Separate abstractions from implementations following DIP:
servers/ drivers/
│ │
▼ ▼
ports/ (trait-only crates, zero deps)
New crates:
ports/ (abstractions):
- port-framebuffer: Framebuffer trait
- port-block-device: BlockDevice trait + SectorId
- port-input-device: InputDevice trait + InputEvent types
drivers/ (implementations depend on ports/):
- driver-framebuffer-virtio: VirtIO GPU framebuffer
- driver-framebuffer-mock: test double
- driver-block-virtio: VirtIO block device
bins/ (composition roots wire server + driver):
- display-qemu: DisplayServer<VirtioFramebuffer>
- storage-qemu: storage server with VirtIO block
Servers no longer own their hardware traits or driver code.
Neither server nor driver depends on the other — both point
inward to the port abstraction.
This commit is contained in:
6
crates/ports/input-device/Cargo.toml
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6
crates/ports/input-device/Cargo.toml
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[package]
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name = "port-input-device"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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54
crates/ports/input-device/src/lib.rs
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54
crates/ports/input-device/src/lib.rs
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#![no_std]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Key {
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Up,
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Down,
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Left,
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Right,
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Enter,
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Escape,
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Space,
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Backspace,
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Tab,
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Char(u8),
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum GamepadButton {
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South,
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East,
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North,
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West,
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DpadUp,
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DpadDown,
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DpadLeft,
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DpadRight,
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Start,
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Select,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Axis {
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LeftX,
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LeftY,
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RightX,
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RightY,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum InputEvent {
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KeyDown(Key),
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KeyUp(Key),
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PointerDown { id: u8, x: u16, y: u16 },
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PointerMove { id: u8, x: u16, y: u16 },
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PointerUp { id: u8, x: u16, y: u16 },
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Scroll { dx: i16, dy: i16 },
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GamepadButton { button: GamepadButton, pressed: bool },
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GamepadAxis { axis: Axis, value: i16 },
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}
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pub trait InputDevice {
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fn poll(&mut self) -> Option<InputEvent>;
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fn has_event(&self) -> bool;
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}
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