feat(input-server): expand protocol with pointer, scroll, and gamepad events

This commit is contained in:
2026-10-18 03:11:15 +02:00
parent c9bd1d2c35
commit 919e918c0a
2 changed files with 249 additions and 14 deletions

View File

@@ -8,13 +8,47 @@ pub enum Key {
Right,
Enter,
Escape,
Space,
Backspace,
Tab,
Char(u8),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GamepadButton {
South,
East,
North,
West,
DpadUp,
DpadDown,
DpadLeft,
DpadRight,
Start,
Select,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Axis {
LeftX,
LeftY,
RightX,
RightY,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum InputEvent {
KeyDown(Key),
KeyUp(Key),
PointerDown { id: u8, x: u16, y: u16 },
PointerMove { id: u8, x: u16, y: u16 },
PointerUp { id: u8, x: u16, y: u16 },
Scroll { dx: i16, dy: i16 },
GamepadButton { button: GamepadButton, pressed: bool },
GamepadAxis { axis: Axis, value: i16 },
}
#[derive(Debug, PartialEq)]
@@ -48,6 +82,16 @@ impl Decode for InputRequest {
}
}
// Event type tags for encoding
const EV_KEY_DOWN: usize = 1;
const EV_KEY_UP: usize = 2;
const EV_PTR_DOWN: usize = 3;
const EV_PTR_MOVE: usize = 4;
const EV_PTR_UP: usize = 5;
const EV_SCROLL: usize = 6;
const EV_GAMEPAD_BTN: usize = 7;
const EV_GAMEPAD_AXIS: usize = 8;
fn encode_key(key: Key) -> (usize, usize) {
match key {
Key::Up => (0, 0),
@@ -56,7 +100,10 @@ fn encode_key(key: Key) -> (usize, usize) {
Key::Right => (3, 0),
Key::Enter => (4, 0),
Key::Escape => (5, 0),
Key::Char(c) => (6, c as usize),
Key::Space => (6, 0),
Key::Backspace => (7, 0),
Key::Tab => (8, 0),
Key::Char(c) => (9, c as usize),
}
}
@@ -68,7 +115,68 @@ fn decode_key(kind: usize, data: usize) -> Option<Key> {
3 => Some(Key::Right),
4 => Some(Key::Enter),
5 => Some(Key::Escape),
6 => Some(Key::Char(data as u8)),
6 => Some(Key::Space),
7 => Some(Key::Backspace),
8 => Some(Key::Tab),
9 => Some(Key::Char(data as u8)),
_ => None,
}
}
fn encode_pointer(id: u8, x: u16, y: u16) -> (usize, usize) {
(id as usize, (x as usize) | ((y as usize) << 16))
}
fn decode_pointer(w1: usize, w2: usize) -> (u8, u16, u16) {
(w1 as u8, (w2 & 0xFFFF) as u16, ((w2 >> 16) & 0xFFFF) as u16)
}
fn encode_gamepad_button(button: GamepadButton) -> usize {
match button {
GamepadButton::South => 0,
GamepadButton::East => 1,
GamepadButton::North => 2,
GamepadButton::West => 3,
GamepadButton::DpadUp => 4,
GamepadButton::DpadDown => 5,
GamepadButton::DpadLeft => 6,
GamepadButton::DpadRight => 7,
GamepadButton::Start => 8,
GamepadButton::Select => 9,
}
}
fn decode_gamepad_button(v: usize) -> Option<GamepadButton> {
match v {
0 => Some(GamepadButton::South),
1 => Some(GamepadButton::East),
2 => Some(GamepadButton::North),
3 => Some(GamepadButton::West),
4 => Some(GamepadButton::DpadUp),
5 => Some(GamepadButton::DpadDown),
6 => Some(GamepadButton::DpadLeft),
7 => Some(GamepadButton::DpadRight),
8 => Some(GamepadButton::Start),
9 => Some(GamepadButton::Select),
_ => None,
}
}
fn encode_axis(axis: Axis) -> usize {
match axis {
Axis::LeftX => 0,
Axis::LeftY => 1,
Axis::RightX => 2,
Axis::RightY => 3,
}
}
fn decode_axis(v: usize) -> Option<Axis> {
match v {
0 => Some(Axis::LeftX),
1 => Some(Axis::LeftY),
2 => Some(Axis::RightX),
3 => Some(Axis::RightY),
_ => None,
}
}
@@ -77,14 +185,37 @@ impl Encode for InputResponse {
fn encode(&self) -> [usize; 4] {
match self {
InputResponse::NoEvent => [0, 0, 0, 0],
InputResponse::Event(InputEvent::KeyDown(key)) => {
let (kind, data) = encode_key(*key);
[1, kind, data, 0]
}
InputResponse::Event(InputEvent::KeyUp(key)) => {
let (kind, data) = encode_key(*key);
[2, kind, data, 0]
}
InputResponse::Event(event) => match event {
InputEvent::KeyDown(key) => {
let (k, d) = encode_key(*key);
[EV_KEY_DOWN, k, d, 0]
}
InputEvent::KeyUp(key) => {
let (k, d) = encode_key(*key);
[EV_KEY_UP, k, d, 0]
}
InputEvent::PointerDown { id, x, y } => {
let (w1, w2) = encode_pointer(*id, *x, *y);
[EV_PTR_DOWN, w1, w2, 0]
}
InputEvent::PointerMove { id, x, y } => {
let (w1, w2) = encode_pointer(*id, *x, *y);
[EV_PTR_MOVE, w1, w2, 0]
}
InputEvent::PointerUp { id, x, y } => {
let (w1, w2) = encode_pointer(*id, *x, *y);
[EV_PTR_UP, w1, w2, 0]
}
InputEvent::Scroll { dx, dy } => {
[EV_SCROLL, *dx as usize, *dy as usize, 0]
}
InputEvent::GamepadButton { button, pressed } => {
[EV_GAMEPAD_BTN, encode_gamepad_button(*button), *pressed as usize, 0]
}
InputEvent::GamepadAxis { axis, value } => {
[EV_GAMEPAD_AXIS, encode_axis(*axis), *value as usize, 0]
}
},
}
}
}
@@ -93,14 +224,46 @@ impl Decode for InputResponse {
fn decode(words: [usize; 4]) -> Option<Self> {
match words[0] {
0 => Some(InputResponse::NoEvent),
1 => {
EV_KEY_DOWN => {
let key = decode_key(words[1], words[2])?;
Some(InputResponse::Event(InputEvent::KeyDown(key)))
}
2 => {
EV_KEY_UP => {
let key = decode_key(words[1], words[2])?;
Some(InputResponse::Event(InputEvent::KeyUp(key)))
}
EV_PTR_DOWN => {
let (id, x, y) = decode_pointer(words[1], words[2]);
Some(InputResponse::Event(InputEvent::PointerDown { id, x, y }))
}
EV_PTR_MOVE => {
let (id, x, y) = decode_pointer(words[1], words[2]);
Some(InputResponse::Event(InputEvent::PointerMove { id, x, y }))
}
EV_PTR_UP => {
let (id, x, y) = decode_pointer(words[1], words[2]);
Some(InputResponse::Event(InputEvent::PointerUp { id, x, y }))
}
EV_SCROLL => {
Some(InputResponse::Event(InputEvent::Scroll {
dx: words[1] as i16,
dy: words[2] as i16,
}))
}
EV_GAMEPAD_BTN => {
let button = decode_gamepad_button(words[1])?;
Some(InputResponse::Event(InputEvent::GamepadButton {
button,
pressed: words[2] != 0,
}))
}
EV_GAMEPAD_AXIS => {
let axis = decode_axis(words[1])?;
Some(InputResponse::Event(InputEvent::GamepadAxis {
axis,
value: words[2] as i16,
}))
}
_ => None,
}
}

View File

@@ -14,14 +14,14 @@ fn wait_request_roundtrip() {
}
#[test]
fn key_down_response_roundtrip() {
fn key_down_roundtrip() {
let resp = InputResponse::Event(InputEvent::KeyDown(Key::Up));
let words = resp.encode();
assert_eq!(InputResponse::decode(words), Some(resp));
}
#[test]
fn key_up_response_roundtrip() {
fn key_up_roundtrip() {
let resp = InputResponse::Event(InputEvent::KeyUp(Key::Left));
let words = resp.encode();
assert_eq!(InputResponse::decode(words), Some(resp));
@@ -34,12 +34,84 @@ fn char_key_roundtrip() {
assert_eq!(InputResponse::decode(words), Some(resp));
}
#[test]
fn space_tab_backspace_roundtrip() {
for key in [Key::Space, Key::Tab, Key::Backspace] {
let resp = InputResponse::Event(InputEvent::KeyDown(key));
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
}
#[test]
fn no_event_roundtrip() {
let words = InputResponse::NoEvent.encode();
assert_eq!(InputResponse::decode(words), Some(InputResponse::NoEvent));
}
#[test]
fn pointer_down_roundtrip() {
let resp = InputResponse::Event(InputEvent::PointerDown { id: 0, x: 100, y: 200 });
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn pointer_move_roundtrip() {
let resp = InputResponse::Event(InputEvent::PointerMove { id: 1, x: 300, y: 400 });
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn pointer_up_roundtrip() {
let resp = InputResponse::Event(InputEvent::PointerUp { id: 2, x: 50, y: 60 });
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn scroll_roundtrip() {
let resp = InputResponse::Event(InputEvent::Scroll { dx: -3, dy: 5 });
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn gamepad_button_roundtrip() {
let resp = InputResponse::Event(InputEvent::GamepadButton {
button: GamepadButton::South,
pressed: true,
});
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn gamepad_button_released_roundtrip() {
let resp = InputResponse::Event(InputEvent::GamepadButton {
button: GamepadButton::Start,
pressed: false,
});
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn gamepad_axis_roundtrip() {
let resp = InputResponse::Event(InputEvent::GamepadAxis {
axis: Axis::LeftX,
value: -128,
});
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
#[test]
fn all_gamepad_buttons_roundtrip() {
let buttons = [
GamepadButton::South, GamepadButton::East, GamepadButton::North, GamepadButton::West,
GamepadButton::DpadUp, GamepadButton::DpadDown, GamepadButton::DpadLeft, GamepadButton::DpadRight,
GamepadButton::Start, GamepadButton::Select,
];
for button in buttons {
let resp = InputResponse::Event(InputEvent::GamepadButton { button, pressed: true });
assert_eq!(InputResponse::decode(resp.encode()), Some(resp));
}
}
#[test]
fn invalid_request_returns_none() {
assert!(InputRequest::decode([99, 0, 0, 0]).is_none());