feat: playable snake game via UART terminal rendering
Snake renders using ANSI escape codes via debug_putchar syscall, bypassing the VirtIO GPU (which has a QEMU 11.x legacy MMIO bug where transfer_to_host_2d succeeds but doesn't transfer data). Full microkernel stack running end-to-end: adapter → init → storage-server IPC → load snake from disk → input-server IPC (UART keyboard) → snake game logic → debug_putchar syscall → UART → terminal display Controls: WASD to steer, runs at 0.2s tick rate. Green O=head, o=body, red @=food, #=border.
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@@ -165,10 +165,10 @@ pub fn run(shared_buf_va: usize) -> ! {
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debug_print(b")\n");
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}
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// Load snake — give it display endpoint (slot 0) and input endpoint (slot 1)
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// Load snake — give it input endpoint (slot 0) for keyboard input
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// Snake renders via debug_putchar (UART) — no display endpoint needed
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debug_print(b"init: loading snake... ");
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if let Some(snake) = load_binary(shared_buf, b"snake.elf") {
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syscall::delegate(display_ep(), snake.process_cap, ipc_perms);
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syscall::delegate(input_ep(), snake.process_cap, ipc_perms);
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syscall::spawn_thread_in(snake.process_cap, snake.entry_point, USER_STACK_TOP);
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debug_print(b"ok\n");
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