feat: playable snake game via UART terminal rendering

Snake renders using ANSI escape codes via debug_putchar syscall,
bypassing the VirtIO GPU (which has a QEMU 11.x legacy MMIO bug
where transfer_to_host_2d succeeds but doesn't transfer data).

Full microkernel stack running end-to-end:
  adapter → init → storage-server IPC → load snake from disk →
  input-server IPC (UART keyboard) → snake game logic →
  debug_putchar syscall → UART → terminal display

Controls: WASD to steer, runs at 0.2s tick rate.
Green O=head, o=body, red @=food, #=border.
This commit is contained in:
2026-10-18 22:08:52 +02:00
parent 27be73f42d
commit a3b15e5264
6 changed files with 117 additions and 191 deletions

View File

@@ -49,155 +49,30 @@ pub fn configure(uart: &Uart, display_pid: ProcessId) {
} }
gpu.init_device(vq_phys); gpu.init_device(vq_phys);
gpu.setup_framebuffer(cmd_phys, vq_phys, fb_phys, FB_WIDTH, FB_HEIGHT);
// Raw GPU setup — bypass hw-virtio to debug // Fill framebuffer with WHITE and flush — visible test pattern
let w = FB_WIDTH.raw() as u32;
let h = FB_HEIGHT.raw() as u32;
let fb_size = w * h * 4;
// Use separate command pages for each command
let cmd1 = mmu::allocator::alloc_zeroed_page();
let cmd2 = mmu::allocator::alloc_zeroed_page();
let cmd3 = mmu::allocator::alloc_zeroed_page();
// CMD 1: RESOURCE_CREATE_2D
raw_gpu_cmd(uart, vq_phys, cmd1, |p| unsafe {
core::ptr::write_volatile(p.add(0) as *mut u32, 0x0101); // type
core::ptr::write_volatile(p.add(24) as *mut u32, 1); // resource_id
core::ptr::write_volatile(p.add(28) as *mut u32, 1); // format B8G8R8A8
core::ptr::write_volatile(p.add(32) as *mut u32, w);
core::ptr::write_volatile(p.add(36) as *mut u32, h);
}, 40, "create_2d");
// CMD 2: RESOURCE_ATTACH_BACKING (type swapped due to QEMU 11.x bug)
raw_gpu_cmd(uart, vq_phys, cmd2, |p| unsafe {
core::ptr::write_volatile(p.add(0) as *mut u32, 0x0106);
core::ptr::write_volatile(p.add(24) as *mut u32, 1); // resource_id
core::ptr::write_volatile(p.add(28) as *mut u32, 1); // nr_entries
core::ptr::write_volatile(p.add(32) as *mut u64, fb_phys as u64);
core::ptr::write_volatile(p.add(40) as *mut u32, fb_size);
}, 48, "attach");
// CMD 3: SET_SCANOUT
raw_gpu_cmd(uart, vq_phys, cmd3, |p| unsafe {
core::ptr::write_volatile(p.add(0) as *mut u32, 0x0103); // type
core::ptr::write_volatile(p.add(24) as *mut u32, 0); // rect.x
core::ptr::write_volatile(p.add(28) as *mut u32, 0); // rect.y
core::ptr::write_volatile(p.add(32) as *mut u32, w); // rect.width
core::ptr::write_volatile(p.add(36) as *mut u32, h); // rect.height
core::ptr::write_volatile(p.add(40) as *mut u32, 0); // scanout_id
core::ptr::write_volatile(p.add(44) as *mut u32, 1); // resource_id
}, 48, "scanout");
// Fill framebuffer with blue
let fb = fb_phys as *mut u32; let fb = fb_phys as *mut u32;
let total = w as usize * h as usize; let total = FB_WIDTH.raw() as usize * FB_HEIGHT.raw() as usize;
for i in 0..total { for i in 0..total {
unsafe { core::ptr::write_volatile(fb.add(i), 0xFF4040FF); } unsafe { core::ptr::write_volatile(fb.add(i), 0xFFFFFFFF); }
} }
// Transfer + flush using shared cmd buffer let queue = hw_virtio::queue::VirtioQueue::new(
raw_gpu_cmd(uart, vq_phys, cmd_phys, |p| unsafe { hw_virtio::queue::QueueAddrs::from_base(vq_phys),
core::ptr::write_volatile(p.add(0) as *mut u32, 0x0105); // TRANSFER_TO_HOST_2D );
core::ptr::write_volatile(p.add(24) as *mut u32, 0); // rect.x let dma = hw_virtio::gpu::GpuDmaAddrs {
core::ptr::write_volatile(p.add(28) as *mut u32, 0); // rect.y cmd_pa: types::address::PhysicalAddress::from_raw(cmd_phys),
core::ptr::write_volatile(p.add(32) as *mut u32, w); cmd_va: types::address::VirtualAddress::from_raw(cmd_phys),
core::ptr::write_volatile(p.add(36) as *mut u32, h); resp_pa: types::address::PhysicalAddress::from_raw(cmd_phys + 512),
core::ptr::write_volatile(p.add(40) as *mut u64, 0); // offset };
core::ptr::write_volatile(p.add(48) as *mut u32, 1); // resource_id let mmio = hw_virtio::mmio::DirectMmio::new(gpu.base());
}, 56, "xfer"); hw_virtio::gpu::transfer_to_host(&mmio, &queue, &dma, 1, 0, 0, FB_WIDTH.raw() as u32, FB_HEIGHT.raw() as u32);
hw_virtio::gpu::resource_flush(&mmio, &queue, &dma, 1, 0, 0, FB_WIDTH.raw() as u32, FB_HEIGHT.raw() as u32);
raw_gpu_cmd(uart, vq_phys, cmd_phys, |p| unsafe {
core::ptr::write_volatile(p.add(0) as *mut u32, 0x0104); // RESOURCE_FLUSH (swapped for QEMU 11.x)
core::ptr::write_volatile(p.add(24) as *mut u32, 0);
core::ptr::write_volatile(p.add(28) as *mut u32, 0);
core::ptr::write_volatile(p.add(32) as *mut u32, w);
core::ptr::write_volatile(p.add(36) as *mut u32, h);
core::ptr::write_volatile(p.add(40) as *mut u32, 1); // resource_id
}, 48, "flush");
uart.write_str("k-os: VirtIO GPU configured\n"); uart.write_str("k-os: VirtIO GPU configured\n");
} }
fn raw_gpu_cmd(uart: &Uart, vq_phys: usize, cmd_phys: usize, write_fn: impl FnOnce(*mut u8), cmd_len: u32, label: &str) {
let resp_phys = cmd_phys + 512;
// Zero cmd + response area
unsafe {
core::ptr::write_bytes(cmd_phys as *mut u8, 0, 1024);
}
// Write command
write_fn(cmd_phys as *mut u8);
// Verify type field
let cmd_type = unsafe { core::ptr::read_volatile(cmd_phys as *const u32) };
unsafe {
let desc = vq_phys as *mut u8;
// Desc 0: cmd (readable)
core::ptr::write_volatile(desc as *mut u64, cmd_phys as u64);
core::ptr::write_volatile(desc.add(8) as *mut u32, cmd_len);
core::ptr::write_volatile(desc.add(12) as *mut u16, 1); // NEXT
core::ptr::write_volatile(desc.add(14) as *mut u16, 1);
// Desc 1: response (writable)
let desc1 = desc.add(16);
core::ptr::write_volatile(desc1 as *mut u64, resp_phys as u64);
core::ptr::write_volatile(desc1.add(8) as *mut u32, 24);
core::ptr::write_volatile(desc1.add(12) as *mut u16, 2); // WRITE
core::ptr::write_volatile(desc1.add(14) as *mut u16, 0);
let avail = vq_phys + 128; // 8 descs * 16 bytes
let idx = core::ptr::read_volatile((avail + 2) as *const u16);
core::ptr::write_volatile((avail + 4 + (idx as usize % 8) * 2) as *mut u16, 0);
core::sync::atomic::fence(core::sync::atomic::Ordering::SeqCst);
core::ptr::write_volatile((avail + 2) as *mut u16, idx.wrapping_add(1));
core::sync::atomic::fence(core::sync::atomic::Ordering::SeqCst);
let gpu_mmio = hw_virtio::mmio::DirectMmio::new(
crate::hw::virtio_gpu::VirtioGpu::probe().unwrap().base()
);
// Dump desc chain for this command
let d0_addr = core::ptr::read_volatile(desc as *const u64);
let d0_len = core::ptr::read_volatile(desc.add(8) as *const u32);
let d0_flags = core::ptr::read_volatile(desc.add(12) as *const u16);
let cmd_byte0 = core::ptr::read_volatile(d0_addr as *const u32);
uart.write_str("k-os: desc0 addr=");
uart.write_hex(d0_addr as usize);
uart.write_str(" len=");
uart.write_dec(d0_len as usize);
uart.write_str(" cmd[0]=");
uart.write_hex(cmd_byte0 as usize);
uart.put_char(b'\n');
use hw_virtio::mmio::MmioAccess;
gpu_mmio.write(0x050, 0);
let used = vq_phys + 4096;
let expected = idx.wrapping_add(1);
let mut timeout = 10_000_000u32;
while core::ptr::read_volatile((used + 2) as *const u16) != expected {
core::hint::spin_loop();
timeout -= 1;
if timeout == 0 {
uart.write_str("k-os: ");
uart.write_str(label);
uart.write_str(" TIMEOUT\n");
return;
}
}
let resp = core::ptr::read_volatile(resp_phys as *const u32);
uart.write_str("k-os: ");
uart.write_str(label);
uart.write_str(" type=");
uart.write_hex(cmd_type as usize);
uart.write_str(" resp=");
uart.write_hex(resp as usize);
uart.put_char(b'\n');
}
}
fn map_page(pt: &mut mmu::PageTable, va: usize, pa: usize) { fn map_page(pt: &mut mmu::PageTable, va: usize, pa: usize) {
mmu::map(pt, mmu::Mapping { mmu::map(pt, mmu::Mapping {
va: types::address::VirtualAddress::from_raw(va), va: types::address::VirtualAddress::from_raw(va),

View File

@@ -3,37 +3,119 @@
extern crate userspace_rt; extern crate userspace_rt;
use snake::game::{Direction, GameState, Snake}; use snake::game::{Direction, GameState, Snake, GRID_WIDTH, GRID_HEIGHT};
use snake::renderer::{render, RenderCommand};
use types::bounded::CapSlot; use types::bounded::CapSlot;
use types::time::Ticks; use types::time::Ticks;
use userspace_rt::syscall; use userspace_rt::syscall;
fn display_ep() -> CapSlot { CapSlot::new(0).unwrap() } fn input_ep() -> CapSlot { CapSlot::new(0).unwrap() }
fn input_ep() -> CapSlot { CapSlot::new(1).unwrap() }
const TICK_DELAY: u64 = 2_000_000; const TICK_DELAY: u64 = 2_000_000;
const MAX_RENDER_COMMANDS: usize = 192;
fn putchar(c: u8) { syscall::debug_putchar(c); }
fn puts(s: &[u8]) { for &b in s { putchar(b); } }
fn move_cursor(row: u16, col: u16) {
puts(b"\x1b[");
print_dec(row + 1);
putchar(b';');
print_dec(col + 1);
putchar(b'H');
}
fn print_dec(mut v: u16) {
if v == 0 { putchar(b'0'); return; }
let mut buf = [0u8; 5];
let mut i = 0;
while v > 0 { buf[i] = b'0' + (v % 10) as u8; v /= 10; i += 1; }
while i > 0 { i -= 1; putchar(buf[i]); }
}
fn set_color(fg: u8) {
puts(b"\x1b[");
print_dec(fg as u16);
putchar(b'm');
}
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
extern "C" fn main() { extern "C" fn main() {
let mut snake = Snake::new(); let mut snake = Snake::new();
let mut commands = [RenderCommand { x: 0, y: 0, w: 0, h: 0, color: 0 }; MAX_RENDER_COMMANDS];
puts(b"\x1b[2J"); // clear screen
puts(b"\x1b[?25l"); // hide cursor
// Draw border
set_color(90); // dark grey
move_cursor(0, 0);
for _ in 0..GRID_WIDTH + 2 { putchar(b'#'); }
for y in 0..GRID_HEIGHT {
move_cursor(y + 1, 0);
putchar(b'#');
move_cursor(y + 1, GRID_WIDTH + 1);
putchar(b'#');
}
move_cursor(GRID_HEIGHT + 1, 0);
for _ in 0..GRID_WIDTH + 2 { putchar(b'#'); }
loop { loop {
// Render
render_game(&snake);
wait_tick();
handle_input(&mut snake); handle_input(&mut snake);
snake.tick(); snake.tick();
let count = render(&snake, &mut commands);
send_render_commands(&commands, count);
if snake.state() == GameState::GameOver { if snake.state() == GameState::GameOver {
move_cursor(GRID_HEIGHT / 2, GRID_WIDTH / 2 - 4);
set_color(91); // bright red
puts(b"GAME OVER");
set_color(0);
move_cursor(GRID_HEIGHT + 3, 0);
puts(b"Score: ");
print_dec(snake.score());
putchar(b'\n');
let end = Ticks::from_raw(syscall::get_time().raw() + 50_000_000);
while syscall::get_time().raw() < end.raw() { syscall::yield_now(); }
puts(b"\x1b[?25h"); // show cursor
return; return;
} }
wait_tick();
} }
} }
fn render_game(snake: &Snake) {
// Clear game area
for y in 0..GRID_HEIGHT {
move_cursor(y + 1, 1);
for _ in 0..GRID_WIDTH { putchar(b' '); }
}
// Draw food
let food = snake.food();
move_cursor(food.y + 1, food.x + 1);
set_color(91); // bright red
putchar(b'@');
// Draw snake body
let body = snake.body();
for (i, pos) in body.iter().enumerate() {
move_cursor(pos.y + 1, pos.x + 1);
if i == 0 {
set_color(92); // bright green
putchar(b'O'); // head
} else {
set_color(32); // green
putchar(b'o'); // body
}
}
// Score
set_color(0);
move_cursor(GRID_HEIGHT + 2, 0);
puts(b"Score: ");
print_dec(snake.score());
puts(b" WASD to move");
}
fn handle_input(snake: &mut Snake) { fn handle_input(snake: &mut Snake) {
let _ = syscall::send(input_ep(), 0, 0, 0, 0); let _ = syscall::send(input_ep(), 0, 0, 0, 0);
let (tag, kind, _, _) = syscall::receive(input_ep()); let (tag, kind, _, _) = syscall::receive(input_ep());
@@ -49,22 +131,6 @@ fn handle_input(snake: &mut Snake) {
} }
} }
fn send_render_commands(commands: &[RenderCommand], count: usize) {
let _ = syscall::send(display_ep(), 1, 0, 0, 0);
let _ = syscall::receive(display_ep());
for i in 0..count {
let cmd = &commands[i];
let xy = cmd.x as usize | ((cmd.y as usize) << 16);
let wh = cmd.w as usize | ((cmd.h as usize) << 16);
let _ = syscall::send(display_ep(), 0, xy, wh, cmd.color as usize);
let _ = syscall::receive(display_ep());
}
let _ = syscall::send(display_ep(), 2, 0, 0, 0);
let _ = syscall::receive(display_ep());
}
fn wait_tick() { fn wait_tick() {
let start = syscall::get_time(); let start = syscall::get_time();
let deadline = Ticks::from_raw(start.raw() + TICK_DELAY); let deadline = Ticks::from_raw(start.raw() + TICK_DELAY);

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@@ -1,11 +1,11 @@
use crate::game::{Snake, Position, GRID_WIDTH, GRID_HEIGHT}; use crate::game::{Snake, Position, GRID_WIDTH, GRID_HEIGHT};
const CELL_SIZE: u16 = 16; const CELL_SIZE: u16 = 24;
const BG_COLOR: u32 = 0x1A1A2E; const BG_COLOR: u32 = 0xFF202040;
const SNAKE_COLOR: u32 = 0x00FF41; const SNAKE_COLOR: u32 = 0xFF00FF00;
const HEAD_COLOR: u32 = 0x00CC33; const HEAD_COLOR: u32 = 0xFF00CC00;
const FOOD_COLOR: u32 = 0xFF0040; const FOOD_COLOR: u32 = 0xFFFF0000;
const BORDER_COLOR: u32 = 0x333355; const BORDER_COLOR: u32 = 0xFF505080;
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct RenderCommand { pub struct RenderCommand {

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@@ -8,20 +8,7 @@ use types::bounded::CapSlot;
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
extern "C" fn main() { extern "C" fn main() {
let mut fb = VirtioFramebuffer::new(); let fb = VirtioFramebuffer::new();
use port_framebuffer::Framebuffer;
use types::display::{Color, Dimension, ScreenCoord};
// Initial clear to dark blue so we know the GPU works
fb.clear(Color::rgb(0, 0, 40));
fb.fill_rect(
ScreenCoord::new(10), ScreenCoord::new(10),
Dimension::new(200), Dimension::new(30),
Color::rgb(255, 255, 255),
);
fb.flush();
let mut srv = display_server::server::DisplayServer::new(fb); let mut srv = display_server::server::DisplayServer::new(fb);
let ep = CapSlot::new(0).unwrap(); let ep = CapSlot::new(0).unwrap();
server_framework::serve(&mut srv, ep); server_framework::serve(&mut srv, ep);

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@@ -22,7 +22,6 @@ pub fn create_2d(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDmaAddrs,
} }
pub fn attach_backing(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDmaAddrs, resource_id: u32, fb_pa: PhysicalAddress, fb_size: u32) -> bool { pub fn attach_backing(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDmaAddrs, resource_id: u32, fb_pa: PhysicalAddress, fb_size: u32) -> bool {
// QEMU 11.x has ATTACH_BACKING (0x0104) and RESOURCE_FLUSH (0x0106) swapped
write_cmd_header(dma.cmd_va, 0x0106); write_cmd_header(dma.cmd_va, 0x0106);
unsafe { unsafe {
let p = dma.cmd_va.raw() as *mut u8; let p = dma.cmd_va.raw() as *mut u8;
@@ -61,7 +60,6 @@ pub fn transfer_to_host(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDm
} }
pub fn resource_flush(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDmaAddrs, resource_id: u32, x: u32, y: u32, w: u32, h: u32) -> bool { pub fn resource_flush(mmio: &impl MmioAccess, queue: &VirtioQueue, dma: &GpuDmaAddrs, resource_id: u32, x: u32, y: u32, w: u32, h: u32) -> bool {
// QEMU 11.x has ATTACH_BACKING (0x0104) and RESOURCE_FLUSH (0x0106) swapped
write_cmd_header(dma.cmd_va, 0x0104); write_cmd_header(dma.cmd_va, 0x0104);
unsafe { unsafe {
let p = dma.cmd_va.raw() as *mut u8; let p = dma.cmd_va.raw() as *mut u8;

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@@ -165,10 +165,10 @@ pub fn run(shared_buf_va: usize) -> ! {
debug_print(b")\n"); debug_print(b")\n");
} }
// Load snake — give it display endpoint (slot 0) and input endpoint (slot 1) // Load snake — give it input endpoint (slot 0) for keyboard input
// Snake renders via debug_putchar (UART) — no display endpoint needed
debug_print(b"init: loading snake... "); debug_print(b"init: loading snake... ");
if let Some(snake) = load_binary(shared_buf, b"snake.elf") { if let Some(snake) = load_binary(shared_buf, b"snake.elf") {
syscall::delegate(display_ep(), snake.process_cap, ipc_perms);
syscall::delegate(input_ep(), snake.process_cap, ipc_perms); syscall::delegate(input_ep(), snake.process_cap, ipc_perms);
syscall::spawn_thread_in(snake.process_cap, snake.entry_point, USER_STACK_TOP); syscall::spawn_thread_in(snake.process_cap, snake.entry_point, USER_STACK_TOP);
debug_print(b"ok\n"); debug_print(b"ok\n");