fix: VirtIO GPU driver and snake rendering through display server
- Fix swapped command IDs: attach_backing was 0x0104 (FLUSH), resource_flush was 0x0106 (ATTACH_BACKING). Now correct. - Increase process stack from 4 pages (16 KB) to 16 pages (64 KB) to prevent stack overflow in display process. - Restructure display-qemu to avoid MockFramebuffer's 32 KB array inflating the VirtIO path's stack frame. - Wire snake app to render through display server via IPC instead of UART escape codes. Uses existing renderer.rs pixel renderer. - Init now delegates display endpoint to snake process.
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@@ -161,10 +161,10 @@ fn load_elf(
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}
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}
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for i in 0..4usize {
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for i in 0..16usize {
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let sp = mmu::allocator::alloc_zeroed_page();
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mmu::map(user_pt, mmu::Mapping {
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va: types::address::VirtualAddress::from_raw(USER_VA_BASE - (4 - i) * 4096),
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va: types::address::VirtualAddress::from_raw(USER_VA_BASE - (16 - i) * 4096),
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pa: types::address::PhysicalAddress::from_raw(sp),
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pages: 1,
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flags: mmu::Sv39Flags::user_rw(),
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