Every syscall stub now uses proper types from types/ — CapSlot,
EntryPoint, StackPointer, VirtualAddress, PageCount, ProcessId,
PermissionSet, Ticks. The compiler prevents swapping entry/stack,
passing a ProcessId where a CapSlot is expected, or using an
address as a page count.
New display types in types/display.rs:
- Color(u32) with rgb() constructor
- ScreenCoord(u16) for x/y positions
- Dimension(u16) for width/height
Updated throughout:
- userspace/syscall.rs: all params typed, returns Option instead
of sentinel usize::MAX
- server-framework: endpoint param is CapSlot
- port-framebuffer: trait uses Color, ScreenCoord, Dimension
- hw-virtio: DmaAddrs uses PhysicalAddress/VirtualAddress,
GPU commands use Dimension
- All servers, drivers, bins, apps updated for new signatures
- permission-manager: process field uses ProcessId
- PermissionSet: added bits() accessor
89 tests pass, full QEMU boot verified.
65 lines
1.6 KiB
Rust
65 lines
1.6 KiB
Rust
#![no_std]
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use port_framebuffer::Framebuffer;
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use types::display::{Color, Dimension, ScreenCoord};
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pub struct MockFramebuffer {
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width: Dimension,
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height: Dimension,
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pixels: [(ScreenCoord, ScreenCoord, Color); 4096],
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pixel_count: usize,
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flushed: bool,
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}
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impl MockFramebuffer {
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pub fn new(width: Dimension, height: Dimension) -> Self {
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Self {
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width,
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height,
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pixels: [(ScreenCoord::new(0), ScreenCoord::new(0), Color::from_raw(0)); 4096],
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pixel_count: 0,
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flushed: false,
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}
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}
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pub fn pixel_count(&self) -> usize {
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self.pixel_count
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}
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pub fn was_flushed(&self) -> bool {
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self.flushed
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}
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pub fn pixel_at(&self, index: usize) -> (ScreenCoord, ScreenCoord, Color) {
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self.pixels[index]
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}
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}
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impl Framebuffer for MockFramebuffer {
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fn width(&self) -> Dimension { self.width }
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fn height(&self) -> Dimension { self.height }
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fn write_pixel(&mut self, x: ScreenCoord, y: ScreenCoord, color: Color) {
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if self.pixel_count < self.pixels.len() {
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self.pixels[self.pixel_count] = (x, y, color);
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self.pixel_count += 1;
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}
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}
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fn fill_rect(&mut self, x: ScreenCoord, y: ScreenCoord, w: Dimension, h: Dimension, color: Color) {
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for dy in 0..h.raw() {
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for dx in 0..w.raw() {
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self.write_pixel(ScreenCoord::new(x.raw() + dx), ScreenCoord::new(y.raw() + dy), color);
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}
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}
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}
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fn clear(&mut self, _color: Color) {
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self.pixel_count = 0;
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}
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fn flush(&mut self) {
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self.flushed = true;
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}
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}
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