- badges + Mint, Call/Reply/ReplyRecv w/ gen-checked reply slot - cap transfer (1/msg, copy, needs Delegate, rechecked at delivery) - notifications: signal/wait/poll/bind, irq -> notification routing - WaitAny/WaitForInterrupt removed; a0=status, ErrorCode - libkos: single ecall primitive, compat wrappers + typed new api - fix: trap return clobbered user t0 on every trap - fix: wait queues FIFO, delegate keeps badge, fault cap checked - docs/ipc.md spec, ipc tests, ipc fuzz, kani ntfn + waitqueue
79 lines
1.8 KiB
Rust
79 lines
1.8 KiB
Rust
use super::priority_queue::PriorityQueue;
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use types::bounded::Priority;
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use types::id::{CoreId, ThreadId};
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pub struct PerCoreScheduler {
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core: CoreId,
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queue: PriorityQueue,
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current: Option<ThreadId>,
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}
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impl PerCoreScheduler {
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pub fn new(core: CoreId) -> Self {
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Self {
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core,
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queue: PriorityQueue::new(),
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current: None,
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}
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}
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pub fn core(&self) -> CoreId {
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self.core
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}
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pub fn current(&self) -> Option<ThreadId> {
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self.current
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}
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pub fn add(&mut self, thread: ThreadId, priority: Priority) {
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self.queue.add(thread, priority);
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}
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pub fn is_queued(&self, thread: ThreadId) -> bool {
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self.queue.contains(thread)
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}
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pub fn remove(&mut self, thread: ThreadId) {
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self.queue.remove(thread);
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}
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pub fn pick_next(&mut self) -> Option<ThreadId> {
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let (thread, _priority) = self.queue.pop_highest()?;
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self.current = Some(thread);
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Some(thread)
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}
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/// Takes `thread` out of the run queue and makes it current.
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pub fn run_now(&mut self, thread: ThreadId) -> bool {
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if !self.queue.remove(thread) {
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return false;
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}
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self.current = Some(thread);
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true
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}
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pub fn clear_current(&mut self) {
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self.current = None;
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}
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pub fn set_current(&mut self, thread: ThreadId) {
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self.current = Some(thread);
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}
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pub fn highest_waiting_priority(&self) -> Option<Priority> {
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self.queue.highest_priority()
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}
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pub fn steal_lowest(&mut self) -> Option<(ThreadId, Priority)> {
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self.queue.steal_lowest()
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}
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pub fn len(&self) -> usize {
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self.queue.len()
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}
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pub fn is_empty(&self) -> bool {
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self.queue.is_empty()
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}
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}
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