Separate abstractions from implementations following DIP:
servers/ drivers/
│ │
▼ ▼
ports/ (trait-only crates, zero deps)
New crates:
ports/ (abstractions):
- port-framebuffer: Framebuffer trait
- port-block-device: BlockDevice trait + SectorId
- port-input-device: InputDevice trait + InputEvent types
drivers/ (implementations depend on ports/):
- driver-framebuffer-virtio: VirtIO GPU framebuffer
- driver-framebuffer-mock: test double
- driver-block-virtio: VirtIO block device
bins/ (composition roots wire server + driver):
- display-qemu: DisplayServer<VirtioFramebuffer>
- storage-qemu: storage server with VirtIO block
Servers no longer own their hardware traits or driver code.
Neither server nor driver depends on the other — both point
inward to the port abstraction.
22 lines
467 B
Rust
22 lines
467 B
Rust
#![no_std]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct SectorId(u32);
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impl SectorId {
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pub const fn new(id: u32) -> Self {
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Self(id)
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}
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pub const fn raw(&self) -> u32 {
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self.0
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}
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}
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pub trait BlockDevice {
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fn sector_size(&self) -> usize;
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fn sector_count(&self) -> usize;
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fn read_sector(&mut self, sector: SectorId, buf: &mut [u8]) -> bool;
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fn write_sector(&mut self, sector: SectorId, buf: &[u8]) -> bool;
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}
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