Files
k-os/crates/k-ui/src/ui.rs

259 lines
8.3 KiB
Rust

//! An app and what K-UI keeps about it: which thing has focus, where the
//! caret is if that is a field, and how far the view is scrolled to keep
//! it in sight. Keys move focus (Tab, the arrows), press (Enter, Space) and
//! go back (Escape); a field takes what is typed, Backspace, and Left and
//! Right for its caret. A press or an edit is the element's event, handed
//! to the app. Pure, apart from the pixels it draws into.
use alloc::vec::Vec;
use tiny_skia::PixmapMut;
use crate::element::{Element, Input, Kind};
use crate::layout::{self, Rect};
use crate::render;
use crate::text::{Fonts, Measurer};
use crate::theme::Theme;
/// Every K-UI app.
pub trait App {
type Event: Clone;
fn init() -> Self;
/// Changes the state; the view follows.
fn update(&mut self, event: Self::Event);
/// What the state looks like: a pure function of it.
fn view(&self) -> Element<Self::Event>;
/// Escape: back one screen, if there is one to go back to; otherwise
/// the app is left.
fn back(&mut self) -> bool {
false
}
/// Which screen it shows: when this changes, focus starts again from
/// the top.
fn screen(&self) -> usize {
0
}
}
/// A key, as far as K-UI cares.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Key {
/// Tab, Down.
Next,
/// Up.
Previous,
Left,
Right,
/// Enter.
Press,
Space,
Back,
/// A printable character typed.
Char(char),
/// Backspace.
Erase,
}
/// What a key did.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Outcome {
Nothing,
Changed,
/// Back, with nowhere to go back to: the app is to be left.
Leave,
}
pub struct Ui<A: App> {
pub app: A,
/// Which pressable element has focus: its place among them, in
/// pre-order.
focus: usize,
/// How far down the view is scrolled, in pixels.
scroll: f32,
/// The caret in the focused field, in characters; at most its length
/// (more means the end).
caret: usize,
theme: Theme,
}
/// The pre-order indices of every element focus can rest on in `e`.
fn pressables<E>(e: &Element<E>, index: &mut usize, out: &mut Vec<usize>) {
if e.kind.focusable() {
out.push(*index);
}
*index += 1;
if let Kind::Flex(f) = &e.kind {
for c in &f.children {
pressables(c, index, out);
}
}
}
/// The event of the pre-order `target`th element, if it is a button.
fn event_at<E: Clone>(e: &Element<E>, index: &mut usize, target: usize) -> Option<E> {
let me = *index;
*index += 1;
match &e.kind {
Kind::Flex(f) => f.children.iter().find_map(|c| event_at(c, index, target)),
k if me == target => k.event().cloned(),
_ => None,
}
}
/// The pre-order `target`th element, if it is a field.
fn input_at<'e, E>(e: &'e Element<E>, index: &mut usize, target: usize) -> Option<&'e Input<E>> {
let me = *index;
*index += 1;
match &e.kind {
Kind::Flex(f) => f.children.iter().find_map(|c| input_at(c, index, target)),
Kind::Input(i) if me == target => Some(i),
_ => None,
}
}
impl<A: App> Ui<A> {
pub fn new(theme: Theme) -> Self {
Self { app: A::init(), focus: 0, scroll: 0.0, caret: usize::MAX, theme }
}
/// A new theme: everything is drawn in it from the next frame.
pub fn set_theme(&mut self, theme: Theme) {
self.theme = theme;
}
fn pressables(&self, view: &Element<A::Event>) -> Vec<usize> {
let mut out = Vec::new();
pressables(view, &mut 0, &mut out);
out
}
/// Handles a key.
pub fn key(&mut self, key: Key) -> Outcome {
if key == Key::Back {
if !self.app.back() {
return Outcome::Leave;
}
// A new screen: from its top.
(self.focus, self.scroll, self.caret) = (0, 0.0, usize::MAX);
return Outcome::Changed;
}
if self.press(key) { Outcome::Changed } else { Outcome::Nothing }
}
/// Moves focus, presses or edits; whether anything changed.
fn press(&mut self, key: Key) -> bool {
let view = self.app.view();
let targets = self.pressables(&view);
if targets.is_empty() {
return false;
}
let n = targets.len();
let target = targets[self.focus.min(n - 1)];
if let Some(field) = input_at(&view, &mut 0, target) {
let caret_only = matches!(key, Key::Left | Key::Right);
if let Some(event) = self.edit(field, key) {
self.send(event);
return true;
}
if caret_only {
return true;
}
}
// Not a field's key: the arrows across move focus too, Space presses.
let key = match key {
Key::Left => Key::Previous,
Key::Right => Key::Next,
Key::Space => Key::Press,
k => k,
};
match key {
Key::Next => self.focus = (self.focus + 1) % n,
Key::Previous => self.focus = (self.focus + n - 1) % n,
Key::Press => {
let Some(event) = event_at(&view, &mut 0, target) else { return false };
self.send(event);
return true;
}
_ => return false,
}
self.caret = usize::MAX;
true
}
/// What `key` does to the focused `field`: the event carrying its new
/// text, if it changed it. The caret moves either way.
fn edit(&mut self, field: &Input<A::Event>, key: Key) -> Option<A::Event> {
let len = field.value.chars().count();
let caret = self.caret.min(len);
let byte = |at: usize| field.value.char_indices().nth(at).map_or(field.value.len(), |(b, _)| b);
let mut text = field.value.clone();
match key {
Key::Char(c) => text.insert(byte(caret), c),
Key::Space => text.insert(byte(caret), ' '),
Key::Erase if caret > 0 => {
text.remove(byte(caret - 1));
}
Key::Left => {
self.caret = caret.saturating_sub(1);
return None;
}
Key::Right => {
self.caret = (caret + 1).min(len);
return None;
}
_ => return None,
}
self.caret = match key {
Key::Erase => caret - 1,
_ => caret + 1,
};
Some((field.on_change)(text))
}
/// Hands `event` to the app; a new screen starts from its top.
fn send(&mut self, event: A::Event) {
let screen = self.app.screen();
self.app.update(event);
if self.app.screen() != screen {
(self.focus, self.scroll, self.caret) = (0, 0.0, usize::MAX);
} else {
// The view may have fewer things to focus now.
let now = self.pressables(&self.app.view()).len();
self.focus = self.focus.min(now.saturating_sub(1));
}
}
/// Lays the view out over the whole of `pm` and draws it, scrolled so
/// the focused element is in sight.
pub fn draw(&mut self, pm: &mut PixmapMut, fonts: &Fonts) {
let view = self.app.view();
let (w, h) = (pm.width() as f32, pm.height() as f32);
let measurer = Measurer { fonts, theme: &self.theme };
// As tall as it needs: what does not fit is scrolled to.
let tall = layout::natural(&view, &measurer, &self.theme).1.max(h);
let mut rects = layout::layout(&view, Rect { x: 0.0, y: 0.0, w, h: tall }, &measurer, &self.theme);
let focused = self.pressables(&view).get(self.focus).copied();
if let Some(r) = focused.and_then(|i| rects.get(i)) {
self.scroll = keep_in_sight(self.scroll, r.y, r.h, h, tall);
}
for r in &mut rects {
r.y -= self.scroll;
}
render::render(pm, &view, &rects, fonts, &self.theme, focused, self.caret);
}
}
/// The scroll that shows `top..top + height` within a window `window` high
/// over a view `view` high, moving as little as possible from `scroll`.
fn keep_in_sight(scroll: f32, top: f32, height: f32, window: f32, view: f32) -> f32 {
const MARGIN: f32 = 16.0;
let mut s = scroll;
if top - MARGIN < s {
s = top - MARGIN;
}
if top + height + MARGIN > s + window {
s = top + height + MARGIN - window;
}
s.clamp(0.0, (view - window).max(0.0))
}