[gd_scene load_steps=2 format=3 uid="uid://dx1k40qfioaas"]

[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]

[node name="Deadlift" type="Node"]

[node name="System" type="DeadliftSystem" parent="." node_paths=PackedStringArray("bar_visual")]
bar_height = 7.0
bar_visual = NodePath("../Barbell")
end_pos = Vector2(0, -30)

[node name="Barbell" type="Sprite2D" parent="."]
z_index = 1
scale = Vector2(2, 2)
texture = ExtResource("2_ltxro")
