This commit is contained in:
2026-01-24 05:59:34 +01:00
commit 0a6a2317bf
100 changed files with 3464 additions and 0 deletions

4
max-effort/.editorconfig Normal file
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root = true
[*]
charset = utf-8

2
max-effort/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
max-effort/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.5
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../rust/target/debug/libmax_effort_lib.so"
linux.release.x86_64 = "res://../rust/target/release/libmax_effort_lib.so"
windows.debug.x86_64 = "res://../rust/target/debug/max-effort-lib.dll"
windows.release.x86_64 = "res://../rust/target/release/max-effort-lib.dll"
macos.debug = "res://../rust/target/debug/libmax_effort_lib.dylib"
macos.release = "res://../rust/target/release/libmax_effort_lib.dylib"
macos.debug.arm64 = "res://../rust/target/debug/libmax_effort_lib.dylib"
macos.release.arm64 = "res://../rust/target/release/libmax_effort_lib.dylib"

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uid://ddxl1hldnuqrv

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[gd_scene load_steps=5 format=3 uid="uid://dxq2510ywj1hy"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_tik8c"]
[ext_resource type="PackedScene" uid="uid://dn8y3bgovnh4a" path="res://Objects/bench_press_stickman.tscn" id="2_0c1tm"]
[ext_resource type="Texture2D" uid="uid://dsovna2tmb4o3" path="res://Sprites/bench.png" id="2_ky8t4"]
[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="3_ky8t4"]
[node name="BenchPress" type="Node"]
[node name="System" type="BenchPressSystem" parent="."]
game_state = ExtResource("1_tik8c")
[node name="Bench" type="Sprite2D" parent="."]
position = Vector2(11, 1)
scale = Vector2(2.086, 2.086)
texture = ExtResource("2_ky8t4")
[node name="BenchPressStickman" parent="." instance=ExtResource("2_0c1tm")]
[node name="Barbell" type="Sprite2D" parent="."]
position = Vector2(22, -5)
scale = Vector2(2.432, 2.432)
texture = ExtResource("3_ky8t4")
[node name="LiftSyncController" type="LiftSyncController" parent="." node_paths=PackedStringArray("player_anim", "barbell")]
player_anim = NodePath("../BenchPressStickman")
barbell = NodePath("../Barbell")
game_state = ExtResource("1_tik8c")
animation_name = "default"
bar_positions = Array[Vector2]([Vector2(19, -5), Vector2(19, -19), Vector2(21, -36), Vector2(21, -15), Vector2(23, 3), Vector2(22, 11), Vector2(22, -1), Vector2(22, -1)])

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[gd_scene load_steps=10 format=3 uid="uid://dn8y3bgovnh4a"]
[ext_resource type="Texture2D" uid="uid://dci4cuavfc4la" path="res://Sprites/bench_press0.png" id="1_8snp0"]
[ext_resource type="Texture2D" uid="uid://dya801bkqxdpa" path="res://Sprites/bench_press1.png" id="2_ckjrk"]
[ext_resource type="Texture2D" uid="uid://bbxviq4c0pyju" path="res://Sprites/bench_press2.png" id="3_s2d21"]
[ext_resource type="Texture2D" uid="uid://biu7q8mfw62be" path="res://Sprites/bench_press3.png" id="4_e1c5r"]
[ext_resource type="Texture2D" uid="uid://bg06qtcl207do" path="res://Sprites/bench_press4.png" id="5_pwixy"]
[ext_resource type="Texture2D" uid="uid://bkypgv8rfcd8k" path="res://Sprites/bench_press5.png" id="6_6piga"]
[ext_resource type="Texture2D" uid="uid://warnmdoebwht" path="res://Sprites/bench_press6.png" id="7_ex7t0"]
[ext_resource type="Texture2D" uid="uid://yrorih7pbt0q" path="res://Sprites/bench_press7.png" id="8_as8xi"]
[sub_resource type="SpriteFrames" id="SpriteFrames_edqll"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_8snp0")
}, {
"duration": 1.0,
"texture": ExtResource("2_ckjrk")
}, {
"duration": 1.0,
"texture": ExtResource("3_s2d21")
}, {
"duration": 1.0,
"texture": ExtResource("4_e1c5r")
}, {
"duration": 1.0,
"texture": ExtResource("5_pwixy")
}, {
"duration": 1.0,
"texture": ExtResource("6_6piga")
}, {
"duration": 1.0,
"texture": ExtResource("7_ex7t0")
}, {
"duration": 1.0,
"texture": ExtResource("8_as8xi")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="BenchPressStickman" type="AnimatedSprite2D"]
sprite_frames = SubResource("SpriteFrames_edqll")
speed_scale = 0.0

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[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_n6ace"]
[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
[node name="Deadlift" type="Node"]
[node name="System" type="DeadliftSystem" parent="." node_paths=PackedStringArray("bar_visual")]
bar_height = 7.0
bar_visual = NodePath("../Barbell")
end_pos = Vector2(0, -30)
game_state = ExtResource("1_n6ace")
[node name="Barbell" type="Sprite2D" parent="."]
scale = Vector2(2, 2)
texture = ExtResource("2_ltxro")

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[gd_scene load_steps=2 format=3 uid="uid://bqxc62tofqger"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_strkh"]
[node name="HazardAnimated" type="HazardController" node_paths=PackedStringArray("anim_sprite", "click_area", "click_shape")]
anim_sprite = NodePath("AnimatedSprite2D")
click_area = NodePath("Area2D")
click_shape = NodePath("Area2D/CollisionShape2D")
game_state = ExtResource("1_strkh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]

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[gd_resource type="DayConfig" load_steps=3 format=3 uid="uid://d30pwvrr7m72j"]
[ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="1_qov1i"]
[ext_resource type="PackedScene" uid="uid://dxq2510ywj1hy" path="res://Objects/bench_press.tscn" id="2_ilyy2"]
[resource]
target_weight = 25.0
mini_game_scene = ExtResource("2_ilyy2")
available_hazards = Array[HazardDef]([ExtResource("1_qov1i")])

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[gd_resource type="DayConfig" load_steps=3 format=3 uid="uid://b0j1f8h6tioaf"]
[ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="1_x1txs"]
[ext_resource type="PackedScene" uid="uid://dx1k40qfioaas" path="res://Objects/deadlift.tscn" id="2_x1txs"]
[resource]
day_number = 1
day_title = "Day 2"
target_weight = 7.0
mini_game_scene = ExtResource("2_x1txs")
available_hazards = Array[HazardDef]([ExtResource("1_x1txs")])

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[gd_resource type="GameState" format=3 uid="uid://2gma8vvisnqo"]
[resource]

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[gd_resource type="HazardDef" load_steps=14 format=3 uid="uid://pgmnp6ev1ark"]
[ext_resource type="Texture2D" uid="uid://c43wo6u2c0d43" path="res://Sprites/chad_walk0.png" id="1_v1id6"]
[ext_resource type="Texture2D" uid="uid://dt5i4j2gvqso" path="res://Sprites/chad_walk1.png" id="2_xcd3t"]
[ext_resource type="Texture2D" uid="uid://by265t6kx8us4" path="res://Sprites/chad_walk2.png" id="3_57x2g"]
[ext_resource type="Texture2D" uid="uid://dway2w8pbk5lp" path="res://Sprites/chad_walk3.png" id="4_s8hf6"]
[ext_resource type="Texture2D" uid="uid://bunfddn1pa8pj" path="res://Sprites/chad_walk4.png" id="5_tdncn"]
[ext_resource type="Texture2D" uid="uid://664m2cxtmmur" path="res://Sprites/chad_wave0.png" id="6_twq7w"]
[ext_resource type="Texture2D" uid="uid://tu8ph6cjdwhv" path="res://Sprites/chad_wave1.png" id="7_jshom"]
[ext_resource type="Texture2D" uid="uid://b28aaketyf0t1" path="res://Sprites/chad_wave2.png" id="8_hejui"]
[ext_resource type="Texture2D" uid="uid://jyr4f2p7jbk8" path="res://Sprites/chad_wave3.png" id="9_envil"]
[ext_resource type="Texture2D" uid="uid://f013utfdsqqe" path="res://Sprites/chad_wave4.png" id="10_tcjtc"]
[ext_resource type="Texture2D" uid="uid://duryxgc54alp5" path="res://Sprites/chad_wave5.png" id="11_i0i8i"]
[ext_resource type="Texture2D" uid="uid://yy2yrm4gq6w4" path="res://Sprites/chad_wave6.png" id="12_seh7d"]
[sub_resource type="SpriteFrames" id="SpriteFrames_44y3n"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_v1id6")
}, {
"duration": 1.0,
"texture": ExtResource("2_xcd3t")
}, {
"duration": 1.0,
"texture": ExtResource("3_57x2g")
}, {
"duration": 1.0,
"texture": ExtResource("4_s8hf6")
}, {
"duration": 1.0,
"texture": ExtResource("5_tdncn")
}],
"loop": true,
"name": &"walking",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("6_twq7w")
}, {
"duration": 1.0,
"texture": ExtResource("7_jshom")
}, {
"duration": 1.0,
"texture": ExtResource("8_hejui")
}, {
"duration": 1.0,
"texture": ExtResource("9_envil")
}, {
"duration": 1.0,
"texture": ExtResource("10_tcjtc")
}, {
"duration": 1.0,
"texture": ExtResource("11_i0i8i")
}, {
"duration": 1.0,
"texture": ExtResource("12_seh7d")
}],
"loop": true,
"name": &"waving",
"speed": 12.0
}]
[resource]
hazard_type = "GymBro"
display_name = "Chad"
animations = SubResource("SpriteFrames_44y3n")
idle_anim_name = "waving"
walk_anim_name = "walking"
time_to_fail = 3.0
min_focus_to_spawn = 0.3

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[gd_resource type="SoundBank" format=3 uid="uid://b8ouri8tqw8vp"]
[resource]

15
max-effort/Scenes/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.Scenes.iml
/modules.xml
/contentModel.xml
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
# Editor-based HTTP Client requests
/httpRequests/

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Ask2AgentMigrationStateService">
<option name="migrationStatus" value="COMPLETED" />
</component>
</project>

4
max-effort/Scenes/.idea/encodings.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

8
max-effort/Scenes/.idea/indexLayout.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
</profile>
</component>

147
max-effort/Scenes/main.tscn Normal file
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[gd_scene load_steps=11 format=3 uid="uid://xtm08af0e82g"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_bo1nx"]
[ext_resource type="Shader" uid="uid://dndm4jfifooyk" path="res://Shaders/TunnelVision.gdshader" id="1_jjgbg"]
[ext_resource type="DayConfig" uid="uid://d30pwvrr7m72j" path="res://Resources/Day_Day1.tres" id="2_8gbba"]
[ext_resource type="SoundBank" uid="uid://b8ouri8tqw8vp" path="res://Resources/SoundBank.tres" id="2_21xkr"]
[ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="3_kry3j"]
[ext_resource type="PackedScene" uid="uid://bg4uaukekjbx" path="res://Scenes/main_menu.tscn" id="4_6bp64"]
[ext_resource type="PackedScene" uid="uid://bqxc62tofqger" path="res://Objects/hazard_animated.tscn" id="4_21xkr"]
[sub_resource type="Curve" id="Curve_bo1nx"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="TunnelConfig" id="TunnelConfig_8gbba"]
max_tunnel_intensity = 0.7
vision_curve = SubResource("Curve_bo1nx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"]
shader = ExtResource("1_jjgbg")
shader_parameter/vignette_intensity = 0.0
shader_parameter/vignette_color = Color(0, 0, 0, 1)
[node name="Main" type="Node"]
[node name="Systems" type="Node" parent="."]
[node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"]
game_state = ExtResource("1_bo1nx")
[node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")]
game_state = ExtResource("1_bo1nx")
config = SubResource("TunnelConfig_8gbba")
vignette_overlay = NodePath("../../Ui/Vignette")
[node name="SoundManager" type="SoundManager" parent="Systems"]
bank = ExtResource("2_21xkr")
game_state = ExtResource("1_bo1nx")
[node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")]
days = Array[DayConfig]([ExtResource("2_8gbba")])
game_state = ExtResource("1_bo1nx")
hazard_system = NodePath("../HazardSystem")
minigame_container = NodePath("../../GameContainer")
win_screen = NodePath("../../Ui/Win")
lose_screen = NodePath("../../Ui/Lose")
main_menu_scene = ExtResource("4_6bp64")
[node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")]
camera = NodePath("../../Camera2D")
game_state = ExtResource("1_bo1nx")
min_focus_for_shake = 0.7
[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
possible_hazards = Array[HazardDef]([ExtResource("3_kry3j")])
spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left")]
hazard_prefab = ExtResource("4_21xkr")
game_state = ExtResource("1_bo1nx")
[node name="GameContainer" type="Node" parent="."]
[node name="HazardSpots" type="Node2D" parent="."]
[node name="Right" type="Marker2D" parent="HazardSpots"]
position = Vector2(502, 0)
[node name="Left" type="Marker2D" parent="HazardSpots"]
position = Vector2(-500, 0)
[node name="Ui" type="CanvasLayer" parent="."]
[node name="Vignette" type="ColorRect" parent="Ui"]
material = SubResource("ShaderMaterial_bo1nx")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="LiftProgressBar" type="LiftProgressBar" parent="Ui"]
game_state = ExtResource("1_bo1nx")
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -27.0
grow_horizontal = 2
grow_vertical = 0
[node name="Win" type="ColorRect" parent="Ui"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 1, 0, 1)
[node name="Label" type="Label" parent="Ui/Win"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -11.5
offset_right = 20.0
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 72
text = "Light Weight"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Lose" type="ColorRect" parent="Ui"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(1, 0, 0, 1)
[node name="Label" type="Label" parent="Ui/Lose"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -11.5
offset_right = 20.0
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 72
text = "Failure"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="Camera2D" type="Camera2D" parent="."]

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[gd_scene load_steps=2 format=3 uid="uid://bg4uaukekjbx"]
[ext_resource type="PackedScene" uid="uid://xtm08af0e82g" path="res://Scenes/main.tscn" id="1_28flt"]
[node name="MainMenu" type="MainMenu" node_paths=PackedStringArray("mute_button")]
game_scene = ExtResource("1_28flt")
mute_button = NodePath("VBoxContainer/MuteButton")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0.14117648, 0.14117648, 0.14117648, 1)
[node name="Title" type="Label" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 67.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 48
text = "max effort"
horizontal_alignment = 1
vertical_alignment = 1
uppercase = true
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -20.0
offset_top = -20.0
offset_right = 20.0
offset_bottom = 20.0
grow_horizontal = 2
grow_vertical = 2
[node name="PlayButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "Play"
[node name="QuitButton" type="Button" parent="VBoxContainer"]
layout_mode = 2
text = "Quit"
[node name="MuteButton" type="CheckButton" parent="VBoxContainer"]
layout_mode = 2
text = "Mute"
[connection signal="pressed" from="VBoxContainer/PlayButton" to="." method="on_play_pressed"]
[connection signal="pressed" from="VBoxContainer/QuitButton" to="." method="on_quit_pressed"]

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shader_type canvas_item;
uniform float vignette_intensity : hint_range(0.0, 1.0) = 0.0;
uniform vec4 vignette_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
void fragment() {
vec2 center = vec2(0.5, 0.5);
float dist = distance(UV, center);
float radius = 0.8 - (vignette_intensity * 0.7);
float softness = 0.2;
float vignette = smoothstep(radius, radius - softness, dist);
float alpha = 1.0 - vignette;
COLOR = vec4(vignette_color.rgb, alpha * vignette_intensity * 1.5);
}

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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