This commit is contained in:
2026-01-24 05:59:34 +01:00
commit 0a6a2317bf
100 changed files with 3464 additions and 0 deletions

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[gd_scene load_steps=5 format=3 uid="uid://dxq2510ywj1hy"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_tik8c"]
[ext_resource type="PackedScene" uid="uid://dn8y3bgovnh4a" path="res://Objects/bench_press_stickman.tscn" id="2_0c1tm"]
[ext_resource type="Texture2D" uid="uid://dsovna2tmb4o3" path="res://Sprites/bench.png" id="2_ky8t4"]
[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="3_ky8t4"]
[node name="BenchPress" type="Node"]
[node name="System" type="BenchPressSystem" parent="."]
game_state = ExtResource("1_tik8c")
[node name="Bench" type="Sprite2D" parent="."]
position = Vector2(11, 1)
scale = Vector2(2.086, 2.086)
texture = ExtResource("2_ky8t4")
[node name="BenchPressStickman" parent="." instance=ExtResource("2_0c1tm")]
[node name="Barbell" type="Sprite2D" parent="."]
position = Vector2(22, -5)
scale = Vector2(2.432, 2.432)
texture = ExtResource("3_ky8t4")
[node name="LiftSyncController" type="LiftSyncController" parent="." node_paths=PackedStringArray("player_anim", "barbell")]
player_anim = NodePath("../BenchPressStickman")
barbell = NodePath("../Barbell")
game_state = ExtResource("1_tik8c")
animation_name = "default"
bar_positions = Array[Vector2]([Vector2(19, -5), Vector2(19, -19), Vector2(21, -36), Vector2(21, -15), Vector2(23, 3), Vector2(22, 11), Vector2(22, -1), Vector2(22, -1)])

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[gd_scene load_steps=10 format=3 uid="uid://dn8y3bgovnh4a"]
[ext_resource type="Texture2D" uid="uid://dci4cuavfc4la" path="res://Sprites/bench_press0.png" id="1_8snp0"]
[ext_resource type="Texture2D" uid="uid://dya801bkqxdpa" path="res://Sprites/bench_press1.png" id="2_ckjrk"]
[ext_resource type="Texture2D" uid="uid://bbxviq4c0pyju" path="res://Sprites/bench_press2.png" id="3_s2d21"]
[ext_resource type="Texture2D" uid="uid://biu7q8mfw62be" path="res://Sprites/bench_press3.png" id="4_e1c5r"]
[ext_resource type="Texture2D" uid="uid://bg06qtcl207do" path="res://Sprites/bench_press4.png" id="5_pwixy"]
[ext_resource type="Texture2D" uid="uid://bkypgv8rfcd8k" path="res://Sprites/bench_press5.png" id="6_6piga"]
[ext_resource type="Texture2D" uid="uid://warnmdoebwht" path="res://Sprites/bench_press6.png" id="7_ex7t0"]
[ext_resource type="Texture2D" uid="uid://yrorih7pbt0q" path="res://Sprites/bench_press7.png" id="8_as8xi"]
[sub_resource type="SpriteFrames" id="SpriteFrames_edqll"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_8snp0")
}, {
"duration": 1.0,
"texture": ExtResource("2_ckjrk")
}, {
"duration": 1.0,
"texture": ExtResource("3_s2d21")
}, {
"duration": 1.0,
"texture": ExtResource("4_e1c5r")
}, {
"duration": 1.0,
"texture": ExtResource("5_pwixy")
}, {
"duration": 1.0,
"texture": ExtResource("6_6piga")
}, {
"duration": 1.0,
"texture": ExtResource("7_ex7t0")
}, {
"duration": 1.0,
"texture": ExtResource("8_as8xi")
}],
"loop": true,
"name": &"default",
"speed": 12.0
}]
[node name="BenchPressStickman" type="AnimatedSprite2D"]
sprite_frames = SubResource("SpriteFrames_edqll")
speed_scale = 0.0

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[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_n6ace"]
[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
[node name="Deadlift" type="Node"]
[node name="System" type="DeadliftSystem" parent="." node_paths=PackedStringArray("bar_visual")]
bar_height = 7.0
bar_visual = NodePath("../Barbell")
end_pos = Vector2(0, -30)
game_state = ExtResource("1_n6ace")
[node name="Barbell" type="Sprite2D" parent="."]
scale = Vector2(2, 2)
texture = ExtResource("2_ltxro")

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[gd_scene load_steps=2 format=3 uid="uid://bqxc62tofqger"]
[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_strkh"]
[node name="HazardAnimated" type="HazardController" node_paths=PackedStringArray("anim_sprite", "click_area", "click_shape")]
anim_sprite = NodePath("AnimatedSprite2D")
click_area = NodePath("Area2D")
click_shape = NodePath("Area2D/CollisionShape2D")
game_state = ExtResource("1_strkh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]