init
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30
max-effort/Objects/bench_press.tscn
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30
max-effort/Objects/bench_press.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dxq2510ywj1hy"]
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[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_tik8c"]
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[ext_resource type="PackedScene" uid="uid://dn8y3bgovnh4a" path="res://Objects/bench_press_stickman.tscn" id="2_0c1tm"]
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[ext_resource type="Texture2D" uid="uid://dsovna2tmb4o3" path="res://Sprites/bench.png" id="2_ky8t4"]
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[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="3_ky8t4"]
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[node name="BenchPress" type="Node"]
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[node name="System" type="BenchPressSystem" parent="."]
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game_state = ExtResource("1_tik8c")
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[node name="Bench" type="Sprite2D" parent="."]
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position = Vector2(11, 1)
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scale = Vector2(2.086, 2.086)
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texture = ExtResource("2_ky8t4")
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[node name="BenchPressStickman" parent="." instance=ExtResource("2_0c1tm")]
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[node name="Barbell" type="Sprite2D" parent="."]
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position = Vector2(22, -5)
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scale = Vector2(2.432, 2.432)
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texture = ExtResource("3_ky8t4")
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[node name="LiftSyncController" type="LiftSyncController" parent="." node_paths=PackedStringArray("player_anim", "barbell")]
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player_anim = NodePath("../BenchPressStickman")
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barbell = NodePath("../Barbell")
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game_state = ExtResource("1_tik8c")
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animation_name = "default"
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bar_positions = Array[Vector2]([Vector2(19, -5), Vector2(19, -19), Vector2(21, -36), Vector2(21, -15), Vector2(23, 3), Vector2(22, 11), Vector2(22, -1), Vector2(22, -1)])
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