Refactor systems to use EventBus for communication

- Removed direct dependencies on GameState in multiple systems, replacing them with EventBus for event-driven architecture.
- Updated CameraShakeSystem to handle focus changes and trauma through EventBus.
- Modified DeadliftSystem to manage lift efforts and hazards using EventBus.
- Refactored GameManager to handle lift results and day transitions via EventBus.
- Adjusted HazardController and HazardSystem to publish and respond to hazard events through EventBus.
- Enhanced PlayerInputSystem to publish lift efforts and focus releases using EventBus.
- Updated SoundManager to handle various audio events through EventBus, improving sound management.
- Refined TunnelSystem to manage focus changes and lift efforts using EventBus.
- Adjusted LiftProgressBar to update progress based on events from EventBus.
- Enhanced LiftSyncController to synchronize animations based on lift efforts and focus events via EventBus.
This commit is contained in:
2026-01-24 18:15:34 +01:00
parent 140e0f1cff
commit 266fa4ac1d
24 changed files with 738 additions and 540 deletions

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[gd_scene format=3 uid="uid://bqowx0vi3prqw"]
[node name="EventBus" type="EventBus"]