Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://dxq2510ywj1hy"]
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[gd_scene load_steps=4 format=3 uid="uid://dxq2510ywj1hy"]
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[ext_resource type="PackedScene" uid="uid://dn8y3bgovnh4a" path="res://Objects/bench_press_stickman.tscn" id="2_0c1tm"]
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[ext_resource type="Texture2D" uid="uid://dsovna2tmb4o3" path="res://Sprites/bench.png" id="2_ky8t4"]
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@@ -9,14 +9,17 @@
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[node name="System" type="BenchPressSystem" parent="."]
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[node name="Bench" type="Sprite2D" parent="."]
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position = Vector2(11, 1)
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z_index = 1
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position = Vector2(11, 128.5)
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scale = Vector2(2.086, 2.086)
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texture = ExtResource("2_ky8t4")
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[node name="BenchPressStickman" parent="." instance=ExtResource("2_0c1tm")]
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position = Vector2(0, 127.5)
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[node name="Barbell" type="Sprite2D" parent="."]
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position = Vector2(22, -5)
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z_index = 1
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position = Vector2(22, 122.5)
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scale = Vector2(2.432, 2.432)
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texture = ExtResource("3_ky8t4")
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@@ -24,4 +27,4 @@ texture = ExtResource("3_ky8t4")
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player_anim = NodePath("../BenchPressStickman")
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barbell = NodePath("../Barbell")
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animation_name = "default"
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bar_positions = Array[Vector2]([Vector2(19, -5), Vector2(19, -19), Vector2(21, -36), Vector2(21, -15), Vector2(23, 3), Vector2(22, 11), Vector2(22, -1), Vector2(22, -1)])
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bar_positions = Array[Vector2]([Vector2(19, 123), Vector2(19, 109), Vector2(21, 92), Vector2(21, 113), Vector2(23, 131), Vector2(22, 139), Vector2(22, 127), Vector2(22, 127)])
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@@ -42,5 +42,6 @@ animations = [{
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}]
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[node name="BenchPressStickman" type="AnimatedSprite2D"]
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z_index = 1
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sprite_frames = SubResource("SpriteFrames_edqll")
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speed_scale = 0.0
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
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[gd_scene load_steps=2 format=3 uid="uid://dx1k40qfioaas"]
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[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
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@@ -10,5 +10,6 @@ bar_visual = NodePath("../Barbell")
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end_pos = Vector2(0, -30)
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[node name="Barbell" type="Sprite2D" parent="."]
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z_index = 1
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scale = Vector2(2, 2)
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texture = ExtResource("2_ltxro")
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@@ -4,6 +4,7 @@
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anim_sprite = NodePath("AnimatedSprite2D")
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click_area = NodePath("Area2D")
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click_shape = NodePath("Area2D/CollisionShape2D")
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z_index = 1
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://xtm08af0e82g"]
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[gd_scene load_steps=13 format=3 uid="uid://xtm08af0e82g"]
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[ext_resource type="Shader" uid="uid://dndm4jfifooyk" path="res://Shaders/TunnelVision.gdshader" id="1_jjgbg"]
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[ext_resource type="DayConfig" uid="uid://d30pwvrr7m72j" path="res://Resources/Day_Day1.tres" id="2_8gbba"]
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@@ -8,6 +8,12 @@
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[ext_resource type="PackedScene" uid="uid://bqxc62tofqger" path="res://Objects/hazard_animated.tscn" id="4_21xkr"]
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[ext_resource type="DayConfig" uid="uid://b0j1f8h6tioaf" path="res://Resources/Day_Day2.tres" id="4_344ge"]
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[ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="6_344ge"]
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[ext_resource type="Texture2D" uid="uid://fulcxnac5453" path="res://Sprites/gym_bg.png" id="9_ynf5e"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"]
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shader = ExtResource("1_jjgbg")
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shader_parameter/vignette_intensity = 0.0
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shader_parameter/vignette_color = Color(0, 0, 0, 1)
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[sub_resource type="Curve" id="Curve_bo1nx"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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@@ -17,56 +23,19 @@ point_count = 2
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max_tunnel_intensity = 0.7
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vision_curve = SubResource("Curve_bo1nx")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bo1nx"]
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shader = ExtResource("1_jjgbg")
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shader_parameter/vignette_intensity = 0.0
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shader_parameter/vignette_color = Color(0, 0, 0, 1)
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[node name="Main" type="Node"]
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[node name="Systems" type="Node" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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layer = -10
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[node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"]
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[node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")]
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config = SubResource("TunnelConfig_8gbba")
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vignette_overlay = NodePath("../../Ui/Vignette")
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[node name="SoundManager" type="SoundManager" parent="Systems"]
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bank = ExtResource("2_21xkr")
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[node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")]
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days = Array[DayConfig]([ExtResource("2_8gbba"), ExtResource("4_344ge")])
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hazard_system = NodePath("../HazardSystem")
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minigame_container = NodePath("../../GameContainer")
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win_screen = NodePath("../../Ui/Win")
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lose_screen = NodePath("../../Ui/Lose")
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main_menu_scene = ExtResource("4_6bp64")
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[node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")]
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camera = NodePath("../../Camera2D")
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min_focus_for_shake = 0.7
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[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
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possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")])
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spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")]
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hazard_prefab = ExtResource("4_21xkr")
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[node name="GameContainer" type="Node" parent="."]
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[node name="HazardSpots" type="Node2D" parent="."]
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[node name="Right" type="Marker2D" parent="HazardSpots"]
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position = Vector2(502, 0)
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[node name="Top" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, -228)
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[node name="Down" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, 212)
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[node name="Left" type="Marker2D" parent="HazardSpots"]
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position = Vector2(-500, 0)
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[node name="BG" type="TextureRect" parent="CanvasLayer"]
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z_index = -8
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("9_ynf5e")
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[node name="Ui" type="CanvasLayer" parent="."]
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@@ -77,7 +46,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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mouse_filter = 1
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[node name="LiftProgressBar" type="LiftProgressBar" parent="Ui"]
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anchors_preset = 12
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@@ -166,6 +135,50 @@ text = "Restart"
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layout_mode = 2
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text = "Go to menu"
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[node name="Systems" type="Node" parent="."]
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[node name="PlayerInputSystem" type="PlayerInputSystem" parent="Systems"]
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[node name="TunnelSystem" type="TunnelSystem" parent="Systems" node_paths=PackedStringArray("vignette_overlay")]
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config = SubResource("TunnelConfig_8gbba")
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vignette_overlay = NodePath("../../Ui/Vignette")
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[node name="SoundManager" type="SoundManager" parent="Systems"]
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bank = ExtResource("2_21xkr")
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[node name="GameManager" type="GameManager" parent="Systems" node_paths=PackedStringArray("hazard_system", "minigame_container", "win_screen", "lose_screen")]
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days = Array[DayConfig]([ExtResource("2_8gbba"), ExtResource("4_344ge")])
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hazard_system = NodePath("../HazardSystem")
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minigame_container = NodePath("../../GameContainer")
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win_screen = NodePath("../../Ui/Win")
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lose_screen = NodePath("../../Ui/Lose")
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main_menu_scene = ExtResource("4_6bp64")
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[node name="CameraShakeSystem" type="CameraShakeSystem" parent="Systems" node_paths=PackedStringArray("camera")]
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camera = NodePath("../../Camera2D")
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min_focus_for_shake = 0.7
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[node name="HazardSystem" type="HazardSystem" parent="Systems" node_paths=PackedStringArray("spawn_locations")]
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possible_hazards = Array[HazardDef]([ExtResource("3_kry3j"), ExtResource("6_344ge")])
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spawn_locations = [NodePath("../../HazardSpots/Right"), NodePath("../../HazardSpots/Left"), NodePath("../../HazardSpots/Top"), NodePath("../../HazardSpots/Down")]
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hazard_prefab = ExtResource("4_21xkr")
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[node name="GameContainer" type="Node" parent="."]
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[node name="HazardSpots" type="Node2D" parent="."]
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[node name="Right" type="Marker2D" parent="HazardSpots"]
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position = Vector2(502, 0)
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[node name="Top" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, -228)
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[node name="Down" type="Marker2D" parent="HazardSpots"]
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position = Vector2(0, 212)
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[node name="Left" type="Marker2D" parent="HazardSpots"]
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position = Vector2(-500, 0)
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[node name="Camera2D" type="Camera2D" parent="."]
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[connection signal="pressed" from="Ui/Win/MarginContainer/VBoxContainer/Next day" to="Systems/GameManager" method="on_next_day_pressed"]
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BIN
max-effort/Sprites/gym_bg.kra
Normal file
BIN
max-effort/Sprites/gym_bg.kra
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Binary file not shown.
BIN
max-effort/Sprites/gym_bg.png
Normal file
BIN
max-effort/Sprites/gym_bg.png
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Binary file not shown.
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After Width: | Height: | Size: 116 KiB |
40
max-effort/Sprites/gym_bg.png.import
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40
max-effort/Sprites/gym_bg.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://fulcxnac5453"
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path="res://.godot/imported/gym_bg.png-d2f4fcd719f5f9e1da9e916b8624c185.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/gym_bg.png"
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dest_files=["res://.godot/imported/gym_bg.png-d2f4fcd719f5f9e1da9e916b8624c185.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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