Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem
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@@ -42,5 +42,6 @@ animations = [{
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}]
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[node name="BenchPressStickman" type="AnimatedSprite2D"]
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z_index = 1
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sprite_frames = SubResource("SpriteFrames_edqll")
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speed_scale = 0.0
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