Refactor scene configurations and add z-index properties for better layering; implement grace period logic in DeadliftSystem

This commit is contained in:
2026-01-24 22:19:10 +01:00
parent cdfd4cbbd2
commit 4931cb159a
9 changed files with 153 additions and 54 deletions

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@@ -42,5 +42,6 @@ animations = [{
}]
[node name="BenchPressStickman" type="AnimatedSprite2D"]
z_index = 1
sprite_frames = SubResource("SpriteFrames_edqll")
speed_scale = 0.0